Ludography
90/100
Players6 ratings
80/100
Critics2 reviews
Lumines Live cover

2006 · Q Entertainment · Puzzle · Real-time strategy

Lumines Live

Xbox console exclusive

Frenetic puzzle action! Dazzling background videos! A fresh installment to the original blockbuster puzzle series has landed on Xbox LIVE Arcade: Lumines Live! Harnessing the power of Xbox 360, Lumines Live!

Released
18 October 2006
Platforms
Xbox 360Xbox 360 System LinkiOS
Genres
PuzzleReal-time strategyRhythmStrategy
Developers
Q Entertainment
Publishers
Q Entertainment
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Kids

About

Lumines Live! is a 2006 puzzle video game developed by Q Entertainment and published by Microsoft Studios for the Xbox 360 via Xbox Live Arcade. It is the second game in the Lumines series, following 2004's Lumines: Puzzle Fusion. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color.

Points are awarded to the player when the Time Line erases the colored squares. Lumines Live! introduces online multiplayer, Xbox Live achievements, and a leaderboard.

Keywords

  • anime
  • guitar playing
  • management
  • achievements
  • blocks
  • singing
  • falling blocks
  • block puzzle
  • digital distribution
  • music and rhythm
  • based on - anime
  • licensed game

Media

Lumines Live screenshot 1

The articlegameplay, story, development, reception

Gameplay

Lumines Live! is a puzzle game similar to its predecessor, Lumines: Puzzle Fusion. The objective of the game is to rotate, move, and drop colored blocks varying between two colors to form 2×2 squares of the same color. A vertical line known as the Time Line sweeps over the playing field and will erase the colored squares, granting points to the player's overall score.

Deleting four or more squares will add a bonus multiplier to the player's overall score. Players lose the game when the blocks reach the top of the playing field. Stages vary from thematic visual themes known as "Skins" that change the music, background, and sound effects. There are seven game modes: Challenge mode, Puzzle, Time Attack, VS CPU, and Duel Mode.

Development

Lumines Live! was developed by Q Entertainment alongside Lumines Plus and Lumines II. Mizuguchi's concept for the game was that the game would feed the player with new songs, with a choice of downloads. Mizuguchi compared the game to TV channels where they direct the player to new content.

During the development of Lumines: Puzzle Fusion, audio had to be completed before finalizing the skin's design. Music composer Yokota decided to take a different approach with Lumines II and Lumines Live!. Instead, skin designs took priority in order to provide more concrete suggestions for the audio. Yokota stated this made greater variation possible for the music tracks.

Reception

Lumines Live! received "generally favorable reviews" according to the review aggregation website Metacritic. Critics praised the new features and updated visuals from the original but the amount of content in the base game versus the amount of DLC was criticized. Eurogamer were impressed with Skin Edit Mode, which helped returning players who didn't want to return to the beginning of Challenge Mode.

GameSpot also praised the visuals and audio, stating they were better than the original game. IGN in particular praised the loading times, which were reduced from the original.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36018 October 2006Worldwide
iOS15 April 2013Japan

Editions and related releases

Included in
Xbox Live Arcade Game PackQubed

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.