Ludography
Luminous Arc Infinity cover

2015 · Felistella · Role-playing · Tactical role-playing

Luminous Arc Infinity

PlayStation exclusive

The fourth game in the Luminous Arc series and the first one not developed by Imageepouch.

Released
6 August 2015
Platforms
PlayStation Vita
Genres
Role-playingTactical role-playingTurn-based strategy
Developers
Felistella
Publishers
Marvelous
Series
Luminous Arc
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Fantasy
Country
Japan
Entry
#4 in Luminous Arc

About

Luminous Arc Infinity is a video game developed by Japanese video game company Felistella for the PlayStation Vita. The game was published by Marvelous Entertainment and released in Japan on August 6, 2015. The game is the fourth entry in the Luminous Arc series, and the first in the series not developed by Imageepoch, who suffered financial troubles around the time of the game's development, ultimately leading to a 2015 bankruptcy filing. While Felistella made changes to the gameplay, it ultimately still retains the core gameplay mechanics of a tactical role-playing game.

Keywords

  • anime
  • jrpg
  • multiple endings

Media

The articlegameplay, story, development, reception

Gameplay

The game plays as a tactical role-playing game, with turn based battles taking place on a grid.

Story

The game features multiple endings, based on the player's actions, each one being drastically different from the other.

Development

The Luminous Arc series of games started as a trilogy of tactical role-playing games: Luminous Arc, Luminous Arc 2, and Luminous Arc 3. All three entries were developed by Imageepoch, published by Marvelous Entertainment, and released between 2007 and 2009 on the Nintendo DS handheld video game platform. Outside of some rumors of the series moving to the PlayStation Portable, which never materialized, the series laid dormant until 2014. The game was first announced in August 2014, as part of the "Sony Computer Entertainment Japan Asia Press Conference 2014", Sony's pre-Tokyo Game Show conference.

However, the game would not be developed by Imageepoch, but rather Felistella, as Imageepoch was going through financial troubles that eventually lead to their closure in 2015. Similarly, Felistella had previously taken over in continuing the Summon Night tactical role-playing game series of games with Summon Night 5, on behalf of Flight-Plan, who had closed in 2012. The game's producer was announced to be Yoshifumi Hashimoto, producer of the Rune Factory series of video games.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Vita6 August 2015Japan

In the same series

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Collections2 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.