

1986 · Adult · Point-and-click adventure
MacPlaymate
Early interactive erotica program developed using MacroMind VideoWorks, featuring a pixellated woman named 'Maxie' and a selection of sex toys which can be used on her. One of the first games to include a 'panic button,' hiding the game behind a fake spreadsheet.
- Released
- 1986
- Platforms
- macOS
- Genres
- AdultPoint-and-click adventureSimulation
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Themes
- Erotic
- Country
- United States
About
MacPlaymate is an erotic computer game released for the Macintosh by PEGASUS Productions in 1987. Developed by Mike Saenz, the game is an interactive erotica where the player can sexually interact with the female avatar Maxie in a variety of ways.
Keywords
- nudity
- sexual content
The articlegameplay, story, development, reception
Gameplay
The game opens with Maxie (voiced by Raquel Shapira) fully clothed and introducing herself as the player's date. The player can click on the 'Yes' button to gradually remove her clothes. Maxie will fish for compliments, and if the player selects no, Maxie will get insulted and close the program on the player. Once fully nude, she offers the player to open her toy box. This brings the player to a new interface where they can interact with Maxie and view short animations with voice acting.
The Toy box includes a vibrator, the Mighty Me Throbber, the Deep Plunger, the Anal Explorer, Lusty Lube, and disembodied Helping Hands. In the tabs, under 'Watch Me' the player can choose six different masturbation animations for the sprite to do. Under costumes, the player can have Maxie wear stockings, a corset, gloves & spike heels outfit, a bondage ensemble, a full fetish ensemble, or fully nude. The player can also add a sex partner to the scene, either a female partner named Lola, nude or in a fetish ensemble, or a male partner named Melvin, a tiny man with an 8-ball for a head.
Development
The game's origins come from Mike Saenz experimenting with the MacroMind’s Videoworks Interactive and wondering, with the limitations currently on digital animation, what kind of game could be built that was repetitive but still held people's interest. He concluded interactive erotica was the solution, inspired by the issues of Playboy magazine he read as a kid and cheap novelty sex toys. He then spent the two weeks in 1986 programming the game.
Frank Brooks, a Connecticut banker, expressed interest in the game and wanted to sell it as a commercial product. He assisted Saenz in cleaning up the code and packaging the product. In January 1987, the game debuted at Macworld, selling for $50.
Reception
The game was widely popular at the 1987 Macworld show, selling out on the first day and earning a total of $60,000.
MacroMind openly condemned the game, the spokesperson calling it "a form of exploitation", and requested the developer that some of the profits for the game sold be donated to the Chicago Abused Women Coalition.
Legacy
Frank Brooks stated that MacPlaymate was one of the most pirated programs for the MacIntosh.
In April 1990, Saenz turned MacPlaymate into a color version on CD-ROM called Virtual Valerie under his new company, Reactor Inc.
Releases by platformdates and regions as published
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Collections1 collection
Genres
- Erotic gamesList of erotic games
Description adapted from its source, CC BY-SA 4.0.