Ludography
72/100
Players110 ratings
61/100
Critics4 reviews
Manhunt 2 cover

2007 · Rockstar London · Adventure · Horror

Manhunt 2

An experiment at a secret research facility has gone catastrophically wrong. Daniel Lamb and Leo Kasper are the only surviving subjects. The Pickman Project will stop at nothing to hunt them down and stop the truth from getting out.

Released
29 October 2007
Platforms
PlayStation 2PlayStation PortableWiiWindows
Genres
AdventureHorrorPsychological horror
Developers
Rockstar London
Publishers
—
Series
Manhunt
Modes
Single-player
Perspective
Third person
Themes
ActionHorrorStealth
Engine
RenderWare
Country
United Kingdom
Age ratings
ESRB M
Entry
#2 in Manhunt

About

Manhunt 2 is a 2007 stealth game by Rockstar Games. It was developed by Rockstar London for Microsoft Windows and PlayStation 2, Rockstar Leeds for the PlayStation Portable, and Rockstar Toronto for the Wii. It is the sequel to 2003's Manhunt and was released in North America on 29 October 2007, and in PAL territories from 31 October 2008. The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity, and Leo Kasper, a sociopathic assassin who guides Daniel in his journey.

Originally scheduled for a North American and European release in July 2007, the game was suspended by Rockstar's parent company Take-Two Interactive when it was refused classification in some countries and given an Adults Only (AO) rating in the United States. As Nintendo, Microsoft, and Sony Computer Entertainment do not allow licensed releases of AO titles on their consoles, this would have severely limited their potential customer base in the US as well. In response to these ratings problems, Rockstar censored the game, blurring the screen during the game's executions and removing the scoring system, which rewarded players for particularly brutal killings; this edited version was rated M in the US by the ESRB and was released on 29 October. However, boards in some other countries still refused the edited version, such as the BBFC in Britain and the IFCO in Ireland; following Rockstar appealing, ultimately the game was accepted with an 18 certificate and PEGI 18 rating respectively. Still, in some countries such as Germany and Malaysia, Manhunt 2 was banned outright.

›Story

During a severe lightning storm, the security systems at the Dixmor Asylum for the Criminally Insane go offline, allowing inmates Daniel Lamb and Leo Kasper to escape. Daniel is disoriented and amnesiac, unable to remember anything about himself. Under Leo's guidance, he makes his way back to the ruins of his old home, which is located nearby. Inside, Daniel recovers drugs which help to clear his head, and discovers hints about the details of his former life. He and Leo follow a series of clues to unravel the secrets of Daniel's past, killing anyone who interferes; along the way, they are pursued by bounty hunters and agents of a mysterious organization called "the Project".

Keywords

  • bloody
  • psychological horror
  • murder
  • death
  • hiding
  • artificial intelligence
  • crime
  • over the shoulder
  • sequel
  • no jumping
  • digital distribution
  • monkey

Media

The articlegameplay, story, development, reception

Gameplay

Players primarily assume the role of Daniel Lamb in a third-person perspective, with Leo Kasper also playable in certain missions. Although different in appearance and personality, both have similar controls. As with the original game, the primary gameplay mechanic is stealth execution, whereby the player character must approach an enemy from behind, undetected, and kill them. There are three 'levels' of execution, with each level progressively more violent and graphic than the last; Level 1 (Hasty) executions are quick and not very gory, Level 2 (Violent) are considerably more gory, and Level 3 (Gruesome) are over-the-top.

The player is in control of which level they use; once the player has locked onto an enemy, the lock-on reticule changes color over time to indicate the level; white (level 1), yellow (level 2), and red (level 3). When playing on PC or Wii while doing the executions, there is a quick time event which lists down certain moves that either the mouse or Wii Controller must move or by pressing a certain button at a specific time in order to finish the execution. If it does not finish in the specific time, it will stop the execution and skips it entirely, although the player still kills the person.

Story

Manhunt 2 takes place circa 2007, with flashback sequences set six years prior, within the fictional city of Cottonmouth, which is inspired by several southern US cities, mainly New Orleans. Like its predecessor, the game is part of the same shared universe as the Grand Theft Auto series also created by Rockstar Games.

In 2007, at the Dixmor Asylum for the Criminally Insane, a severe thunderstorm causes the security system at the asylum to momentarily go offline, opening the cell doors throughout the facility, resulting in the populace wandering freely through the corridors. Two somewhat saner inmates are Daniel Lamb (Ptolemy Slocum) and Leo Kasper (Holter Graham). Daniel, who suffers from disorientation and is partly amnesiac, is unable to remember how or why he was admitted to Dixmor. Under Leo's guidance, they escape the facility and make their way to the ruins of Daniel's old home.

Development

Development on Manhunt 2 commenced shortly after the release of the first Manhunt. Rockstar North, who had developed the first game, were working on Grand Theft Auto: San Andreas, so development was handed over to Rockstar Vienna. From Q1 to Q3 of 2005, German developer Rabcat Computer Graphics assisted them in the creation of 350+ 3D assets. However, on 11 May 2006, Rockstar Vienna was closed, and the main development of the game was handed to Rockstar London.

Rockstar Toronto was tasked with developing a Wii version and Rockstar Leeds was tasked with the PSP version. The game was officially announced by Take-Two on 6 February 2007, scheduled for a worldwide July 2007 release. Despite working on the game for two years, members of Rockstar Vienna received no credit in the final product.

Reception

Manhunt 2 received "mixed or average reviews", according to reviewer aggregator Metacritic. Positive reception came from the game's presentation of graphic violence and its psychological horror-based storyline. GameSpot's Kevin VanOrd said the game was "not as shocking as you'd expect, but Manhunt 2 still satisfies your primal instincts", and that the game was better to play on the PSP platform. Mikel Reparaz from GamesRadar stated that "if you're in the mood for something creepy and horrific that'll leave you feeling a little dirty, Manhunt 2's still-shocking murders and eerie, is-it-real-or-am-I-just-insane storyline won't disappoint."

75/10, saying "Manhunt 2 is every bit as grim and brutal as the first [...] the writing, as is typical of Rockstar's games, is top-notch, and Daniel and the rest of the characters do come off the screen as very real and human [...] It's a testament to this quality that I was really driven to see the tale out to its end." 5/10, stating that while the game does deliver for the most part, they were disappointed by the way external influences led Rockstar to change the game, and that the story, while interesting, is "highly predictable".

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii29 October 2007North America · Worldwide 29 October 2007 · Europe 28 March 2008
PlayStation Portable29 October 2007Worldwide
PlayStation 229 October 2007Worldwide
Windows6 November 2009Worldwide

Editions and related releases

Follows
ManhuntRockstar Vienna
Editions
Manhunt 2: Uncut Version

In the same series

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Collections7 collections

Description adapted from its source, CC BY-SA 4.0.