

1997 · Cinematronics · Puzzle · Strategy
Marble Drop
Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble.
- Released
- 28 February 1997
- Platforms
- Windows
- Genres
- PuzzleStrategy
- Developers
- CinematronicsCinematronics, LLC
- Publishers
- Maxis
- Themes
- Sandbox
- Country
- United States
- Age ratings
- ESRB E
About
Marble Drop is a puzzle video game published by Maxis on February 28, 1997.
Keywords
- traps
- abstract
- single-screen level
Media

The articlegameplay, story, development, reception
Gameplay
Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble.
When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.
Reception
Marble Drop received lukewarm reception upon release. It received a ranking of 5.2 out of 10 from GameSpot, considering it dull. Computer Games Magazine gave it a 2.5 out of 5.
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Description adapted from its source, CC BY-SA 4.0.