Ludography
64/100
Players7 ratings
More scores
Metacritic usersuser score
72/100
GameFAQsJust Right
3.5/5
Player reviews
89% positive3,683 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$19.99

Where to get it

Maximum Action cover

2018 · First-person shooter · Indie

Maximum Action

"Maximum Action" - A brutal and satisfying physics-based first-person shooter influenced by Hong Kong action and other old-school titles

Released
19 September 2018
Platforms
Windows
Genres
First-person shooterIndieShooter
Developers
—
Publishers
—
Modes
Single-player
Perspective
First person
Themes
Action
Country
United States
Languages
Chinese (Simplified), English
Time to beat
1.5hmain story6hcompletionist

About

Maximum Action is a 2018 indie first-person shooter video game created by American developer George Mandell and self-published by Mandell under the name Balloon Moose Games. The game features gun fu, ragdoll physics, and player movement inspired by Hong Kong action cinema.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Maximum Action is a physics-based shooter that takes inspiration from games such as Max Payne, Superhot, and Action Half-Life. The game has a heavy emphasis on fluid movement using dives, slides, and kicks in addition to the running and jumping that is typical of first-person shooters. Kicks can be used to knock weapons out of the hands of enemies, move tables for cover, or to kick enemies out of windows. Dives are useful for evasion, especially when combined with a "bullet time" mechanic that slows down the passage of time, allowing for high-precision attacks.

There are a variety of weapons, each of which can be dual-wielded in combination with any other weapon. A few weapons are typically given to the player at the beginning of each scene, with the player expected to replenish their arsenal with the weapons dropped by enemies. There is also now a Workshop in the game that allows you to add new weapons and levels with high support of George Mandell.

Development

Maximum Action first appeared as a demo on Steam Greenlight in August 2016, acquiring enough support to join Steam that same month. The original concept was a sandbox game that focused on immersive movement and weapons handling in open-ended player-created scenarios. The game progressed with George Mandell as the sole developer, eventually releasing on Steam Early Access on September 19, 2018. The focus evolved to a series of shootout spectacles in loosely connected "scenes", each taking only a few minutes to complete.

In early 2019, John Szymanski joined the project as co-developer, leading to more frequent updates to the game. By June 2019, the team was officially partnered with New Blood Interactive under creative director David Szymanski. However, Mandell parted ways with New Blood in 2020, citing creative differences.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows19 September 2018Worldwide

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Description adapted from its source, CC BY-SA 4.0.