Ludography
84/100
Players11 ratings
83/100
Critics3 reviews
Meteos cover

2005 · Q Entertainment · Puzzle

Meteos

An evil planet named Meteo is sending storms of world-ending meteors across the galaxy, and only your puzzle skills can stop them. As blocks drop down on the lower screen, you must use the DS's stylus to match up blocks of the same color. Once you have enough blocks connected, they'll shoot back into the sky to form planets on the upper screen.

Released
10 March 2005
Platforms
Nintendo DSXbox 360
Genres
Puzzle
Developers
Q Entertainment
Publishers
NintendoBandai
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action

About

Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai for the Nintendo DS. Nintendo released the game outside Japan. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).

Gameplay requires the use of a stylus to move colored blocks called "meteos", which fall from the top of the screen. The game ends when the blocks fill up the screen; to prevent this from happening, the player must launch three or more blocks of the same color onto the top of the screen to make them disappear. Playable characters include thirty-two aliens and their respective planets.

Media

The articlegameplay, story, development, reception

Gameplay

The core gameplay of Meteos, described as a "shoot-and-lift-up puzzle" game, requires players to use a stylus to move colored blocks—the eponymous "meteos" that fall from the top of the screen. Creating a vertical or horizontal line of three or more blocks causes the meteos to ignite and rise; they, or any blocks above them, disappear once they leave the screen. The speed and frequency of falling blocks can be adjusted with the "speeder" gauge. Power-ups may help or hinder the player or opponents; one example is a giant hammer that destroys multiple blocks with a few swings.

The game ends if the blocks reach the top of the screen. Each block sent out of the playing field is cached in a virtual bank, from which the player can unlock new planets, aliens and sounds. The player can play as one of thirty-two aliens and their respective planets, each of which has a unique gravitational pull that affects the way the blocks launch.

Development

Meteos was developed by Q Entertainment and released by Bandai in Japan and Nintendo in the United States. The game was first announced by Nintendo in August 2004; it was produced by Q Entertainment founder Tetsuya Mizuguchi, who also produced Sega's Space Channel 5 (1999) and Rez (2001). HAL Laboratory alumnus and creator of the Kirby series Masahiro Sakurai served as the game designer, and Takeshi Hirai was its director, while Takayuki Nakamura and Kaori Takazoe produced the game's soundtrack. The genres of music used for each planet include classical, country, pop and Balinese, and music reminiscent of that used in Space Invaders (1978).

The game was conceived when Tetsuya Mizuguchi asked Masahiro Sakurai to make a falling block puzzle. Believing the puzzle game genre had not evolved since Tetris Attack (1995), Sakurai originated the idea of having the blocks fall down and shoot back up. The game's prototype was created in three days by a designer, a programmer and a graphic artist; it was inspired by the television series 24, the film The Matrix and the video game Missile Command. According to Mizuguchi, 24's camera work and the beginning of The Matrix—in which green computer code cascades down the screen—served as the basis of the puzzle-game concept. In a Famitsu interview, Sakurai said the opening CG video explaining its backstory was added to provide a sense of the game's world.

Reception

Meteos generally received praise from video game critics; review aggregating website Metacritic recorded a score of 88/100. According to UK market research company Chart-Track, after three days of release the game debuted at number one in DS sales for the week of September 24, 2005. Chart-Track's 2005 sales report for the UK ranked the game 46th in the DS category, with sales of about 10,000 copies. By November 12, 2006, it had sold 57,880 copies in Japan. Game critics compared Meteos to other puzzle games, such as Tetris and Lumines—the latter also released by Q Entertainment for the PlayStation Portable.

Multiple reviewers praised the gameplay. IGN commended its gameplay modes for being individualized and distinctive, while G4 called its multiplayer mode "engrossing". Greg Kasavin of GameSpot also praised the single-player and multiplayer modes, though he described the gameplay to be "fun but formulaic". GameSpy's Phil Theobald criticized Meteos' stylus-driven control theme, considering it the game's chief flaw.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS10 March 2005Japan · North America 27 June 2005 · Europe 23 September 2005 · Australia 24 November 2005

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Description adapted from its source, CC BY-SA 4.0.