Ludography
74/100
Players27 ratings
63/100
Critics10 reviews

Where to get it

Miitopia cover

2016 · Nintendo Entertainment Planning & Development · Adventure · Life simulation

Miitopia

Nintendo exclusive

Since the dawn of ever, warriors have banded together to fight evil. Now… Mii characters based on your favorite people must unite to do turn-based battle and save Miitopia! Cast them in roles across the kingdom, manage friendships, and give them jobs with distinct stats, abilities, gear, and a custom look. Then behold as awesomeness unfolds!

Released
8 December 2016
Platforms
Nintendo 3DSNintendo Switch
Genres
AdventureLife simulationRole-playing
Developers
Nintendo Entertainment Planning & Development
Publishers
Nintendo
Modes
Single-player
Perspective
Side view
Themes
ActionFantasy
Country
Japan
Age ratings
GRAC ALLESRB EPEGI 7CERO AUSK 0ACB PGCLASS_IND L
Languages
English, German, Japanese

About

Miitopia is a role-playing video game developed and published by Nintendo for the Nintendo 3DS, with a remastered version released for the Nintendo Switch. Set in the eponymous land of Miitopia, the game features a fully customizable cast of Mii avatars in roles ranging from protagonists and non-player characters to antagonists. Its narrative centers on a party of Mii adventurers as they journey to defeat the Dark Lord, who is responsible for stealing the faces of Miitopia's inhabitants.

Miitopia sees each of the player's Miis, all assuming different character classes, explore hostile areas linearly strewn about a hub world and fight monsters by way of a turn-based battle system. Only the player's central Mii can be controlled during fights, with all other party members being computer-controlled. In between combat encounters, inns are visited where the Miis rest, eat food, converse amongst each other, and form interpersonal relationships in a manner similar to a life simulation game.

›Story

The sinister Dark Lord terrorizes the peaceful land of Miitopia by stealing the faces of its inhabitants and grafting them onto monsters to bend them to his will. When a traveling hero arrives in the town of Greenhorne just as the Dark Lord strikes, a divine guardian calls upon them to set out and stop the villain. Gathering a party of adventurers along the way, the hero journeys across kingdoms and fantastical realms to recover the stolen faces and free the people of Miitopia from the Dark Lord's grip.

Keywords

  • monsters
  • character customization
  • jrpg
  • class-based
  • amiibo
  • turn-based combat
  • family friendly
  • customizable characters
  • qr codes
  • stereoscopic 3d
  • nintendo network
  • mii support

Media

The articlegameplay, story, development, reception

Gameplay

Miitopia is a role-playing video game with life simulation elements. Its cast of protagonists, non-player characters, and antagonists is fully customizable as Mii avatars, created gradually as the story progresses. These avatars can be made from scratch or imported through a number of outlets. In the 3DS version, such methods include transferring Miis from the 3DS' built-in Mii Maker application, importing existing Miis from Tomodachi Life (2013), selecting Miis from the user's friends list, scanning a specialized QR code, or searching through an online database of player-made Miis.

For the Switch remaster, the player can transfer Miis from their Switch or use a similar online database accessible through the Nintendo Switch Online service. The remaster also introduces "makeup" and wigs that permit further Mii customization in the form of additional hair types, eyes, facial features, and miscellaneous shapes.

Story

The Dark Lord reigns terror over the land of Miitopia, forcefully stealing its inhabitants' faces and attaching them to otherwise peaceful creatures to become hostile monsters. The main protagonist, a traveling Mii of the player's choice addressed as "the hero", arrives in the village of Greenhorne. The Dark Lord abruptly attacks the town and steals the faces of its citizens. At the request of a divine guardian, the hero chooses a character class and ventures to stop the Dark Lord and recover the faces of their victims.

As the hero rescues Greenhorne's citizens, they are joined by adventurer companions and meets the Great Sage. The team enters the kingdom of Neksdor, but the Dark Lord attacks, kidnapping the hero's companions and rendering them without a class. After the guardian gives the hero new powers, they journey through Neksdor, meeting three new companions. The team continues on to the Realm of the Fey, where the Dark Lord strikes, stealing the hero's companions and their class once more, prompting the guardian to provide a new group of classes.

Development

Miitopia was developed primarily by Nintendo Entertainment Planning and Development (EPD) for the Nintendo 3DS. Its in-game backgrounds, weapons, and clothing were designed with assistance from Good-Feel. The game's core production team began relatively small but grew to approximately 30 in-house members alongside a number of third-party developers. Some graphic designers hailing from Tomodachi Life's development team also provided assistance.

The initial inspiration for Miitopia originated from StreetPass Quest and StreetPass Quest II, two adventure games included within StreetPass Mii Plaza, a built-in 3DS application, that involved sending Miis obtained through StreetPass on a journey to rescue the player's own Mii. In light of their popularity among players, the idea to create "an enhanced version" of the StreetPass Quest games was formulated, and both games' developers would go on to become the directors of Miitopia. Despite the StreetPass Quest games' influences, StreetPass features themselves were not included in Miitopia since the probability of StreetPass functioning as intended could differ between regions. Producer Kouichi Kawamoto, who also directed StreetPass Mii Plaza, additionally agreed with an interviewer's comment that since most Miis acquired through StreetPass will be of strangers to the user, empathizing with them during an adventure would become difficult.

Reception

Miitopia received "mixed or average" reviews from critics on both 3DS and Switch, according to review aggregator website Metacritic. Both platforms received a "fair" rating from fellow aggregator OpenCritic, with 28% and 35% of critics recommending the 3DS and Switch versions respectively. Famitsu awarded the 3DS version a score of 31/40.

Miitopia's offbeat tone and life simulation elements were met with praise and direct comparisons to Tomodachi Life. While acknowledging its influences from traditional Japanese role-playing games, Mundy of Pocket Gamer felt Miitopia was moreso a casual, social experience akin to Tomodachi Life. In describing the Miitopia's personality system, Jeff Cork of Game Informer called it a hybrid between Tomodachi Life and "an old-school RPG". While Jonathan Leack from GameRevolution draws a similar comparison between Miitopia and Tomodachi Life, his opinion of the former was less favorable, feeling that the interactions between characters in Miitopia were "let down by uninteresting writing" and were less humorous compared to Tomodachi Life. Caty McCarthy of USgamer likewise felt Miitopia was inferior to Tomodachi Life, writing that its comedy and gameplay was too repetitive to replicate the latter's whimsical personality.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 3DS8 December 2016Japan · North America 27 July 2017 · Europe 28 July 2017 · Australia 29 July 2017 · Worldwide 31 December 2017

Editions and related releases

Derivative works
Miitopia
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Miitopia
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Description adapted from its source, CC BY-SA 4.0.