Ludography
Mindshadow cover

1984 · Interplay Entertainment · Adventure

Mindshadow

You awake in a hut on a deserted island, with a headache and no memory.

Released
1984
Platforms
Amstrad CPCApple IIApple IIGSAtari 8-bitAtari STCommodore 64Commodore C64/128/MAXMS-DOSZX SpectrummacOS
Genres
Adventure
Developers
Interplay Entertainment
Publishers
—
Perspective
First personText
Themes
Mystery
Country
United States
Languages
English
Time to beat
3hcompletionist

About

Mindshadow is a 1984 graphic adventure game released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, Mac, IBM PC compatibles (as a self-booting disk), ZX Spectrum, and later the Atari ST and Amiga The game was developed by Interplay Productions and published by Activision.

›Story

You find yourself - all alone - on a mysterious tropical island. You have no idea how you got there or where you came from. You don't even know who you are! And now, armed only with your reasoning power and imagination, you must escape from this place and get to the root of this puzzle.

Keywords

  • doctor
  • espionage
  • crime
  • amnesia
  • airplane
  • cga graphics
  • film noir

Media

The articlegameplay, story, development, reception

Gameplay

The detective mystery is portrayed in an interactive fiction adventure game style. A window displays static graphics with the environment the character sees.

An important command of the game is REMEMBER which is used with clues. (e.g. REMEMBER WILLIAM ARCMAN) which is obligatory for the player to regain his memory at the end.

Story

The player starts on a beach with no memory of his identity. The island is a self-contained area with beaches, rocky cliffs, a hut and a quicksand area, which serves as a maze for the player to reach another location of the game. The character's main objective is to gather objects necessary to assemble a bonfire as a signal for any passing ships.

Once this is accomplished, the character finds himself on board a pirate ship pursued by the Royal Navy without a means to leave the ship or reach any destination. The player has to find a means to stop the ship and thus be rescued and dropped somewhere in London. Clues about the character's past are introduced at this point, as the character receives mysterious instructions and even evades attempts against his life. After buying a forged ticket, the character flies to Luxembourg where he receives more clues and finally confront his nemesis.

Development

Interplay entered into an $100,000 contract with Activision to produce three illustrated text adventure titles, of which this was one. One of the game's programmers, Allen Adham, hired by Brian Fargo, CEO of Interplay Productions, would later be one of the founders of Blizzard. Rebecca Heineman, who worked on the game, would later found Logicware. The game had the same gaming engine as The Tracer Sanction, and the art was drawn by QuickDraw.

It was based loosely on the Robert Ludlum novel The Bourne Identity. Fargo would later say that the amnesiac storyline was unique for the time and set the game apart from its contemporaries. Mindshadow was a "middling success" and "solid seller". The game was included in the Interplay's 10 Year Anthology.

Reception

Sinclair User awarded 2 stars out of 5, describing the game as "not very original" and "rather small." Crash praised its distinct style.

5 out of 10. 64 rated it 75 out of 100. Your Sinclair rated it 7 out of 10 and Tilt gave it 4 Stars. Info said it was a nice graphic adventure game.

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1985North America
Atari 8-bit31 December 1985North America
Commodore C64/128/MAX31 December 1985North America
MS-DOS31 December 1985North America

Editions and related releases

Included in
Interplay's 10 Year Anthology: Classic Collection
Ported as
Mindshadow
Built on it
Mindshadow

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.