Ludography
70/100
Players301 ratings
69/100
Critics27 reviews
More scores
Metacritic27 critic reviews
74/100
Metacritic usersuser score
60/100
GameFAQsJust Right
3.39/5
Player reviews
77% positive14,882 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$19.99

Where to get it

Mirror's Edge Catalyst cover

2016 · DICE · Action-adventure · Adventure

Mirror's Edge Catalyst

Mirror's Edge Catalyst is an action-adventure game and the reboot to Mirror's Edge. The story in the game explores the past of the protagonist Faith. Like in the previous game, the main gameplay in Mirror's Edge Catalyst involves traversing the city using parkour to reach certain objectives. Unlike the linear levels in Mirror's Edge, Mirror's Edge Catalyst features an open-world free-roaming environment. Combat has been overhauled and emphasized compared to the first game and Catalyst no longer allows the player to use weapons, instead focusing on melee attacks.

Released
7 June 2016
Platforms
PlayStation 4WindowsXbox OneXbox Series X/SmacOS
Genres
Action-adventureAdventureCyberpunkParkourPlatformer
Developers
DICE
Publishers
Electronic Arts
Series
Mirror's Edge
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionThrillerOpen world
Engine
Frostbite 3
Country
Sweden
Age ratings
PEGI 16USK 12CERO CGRAC 15+ACB MESRB T
Languages
Chinese (Traditional), English, English (UK), French, German, Italian, Japanese, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
Time to beat
8.5hmain story32hcompletionist
Composers
Solar Fields

About

Mirror's Edge Catalyst is a 2016 first-person action-adventure platform game developed by DICE and published by Electronic Arts. It was released for PlayStation 4, Windows, and Xbox One in June 2016. It is a reboot of the 2008 game that focuses on protagonist Faith Connors.

Upon release, Mirror's Edge Catalyst received mixed reviews from critics, who praised the free-running gameplay and visuals, but criticized its storyline and combat system.

›Story

In the gleaming dystopian city of Glass, a totalitarian corporate regime watches over every citizen through a vast surveillance network called the Grid. Refusing to be monitored, a group of free-running couriers known as Runners live on the rooftops, ferrying secret messages and slipping past corporate security. Fresh out of prison, a skilled young Runner named Faith Connors returns to this hidden world and takes on a job that pulls her into a dangerous conspiracy. As she uncovers the corporations' plans, Faith is drawn into the fight to free the city from their control.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Mirror's Edge Catalyst is a first-person action-adventure game in which the player takes control of Faith Connors as she progresses through the futuristic city of Glass. Similar to the original Mirror's Edge, players traverse the city using aspects of urban exploration and parkour movements to complete missions and evade or fight enemies. Players can also make use of environmental objects such as zip-lines and ledges, and equipment; this includes a MAG (Manifold Attachment Gear) Rope and a Disruptor to travel across buildings, disable certain systems (such as large fans or security cameras) and aid Faith during combat. When players mark an objective on their map, Faith's "runner vision" is activated and some scenery items automatically highlight in red.

These act as guides to lead players towards their objective. The use of levels and linear gameplay found in the first Mirror's Edge has been replaced with an open world, free-roaming environment. This gives players more freedom in traversal, allowing for the use of multiple paths to reach one's objective. In addition to the campaign's mission, side activities such as time trials, races and environmental puzzles are featured.

Story

The game takes place in the dystopian, futuristic city of Glass, the showcase city of the nation of Cascadia, governed by a totalitarian corporatocracy. Cascadian society is highly stratified, and most citizens work for the corporations and are connected to the Grid, a massive social surveillance system digitally connecting everything and everyone in cities like Glass. The corporations are secretly preparing to launch a project, called Reflection, to control the populace through the Grid.

So-called Runners, freelance messengers skilled at parkour, refuse to be connected to the Grid and live on rooftops, making their living from covert delivery jobs while evading corporate security. The game centers around a Runner named Faith, and her efforts to help other Runners overthrow the corporate government and stop Reflection.

Development

The new Mirror's Edge game was officially revealed in June 2013 at the Electronic Arts press event at E3 2013. It was released for PlayStation 4, Windows, and Xbox One in North America on June 7, 2016, and in Europe, Australia, and New Zealand on June 9. The game was announced soon after as a prequel to Mirror's Edge showcasing the origins of Faith, and uses the Frostbite engine, instead of the Unreal Engine used in the first game. However, at a later date Sara Jansson stated that the game was not seen as either a reboot or a prequel.

Electronic Arts also confirmed in 2013 that the game would be an "open-world action adventure". According to DICE's general manager Karl Magnus Troedsson, the game focuses on the first-person combat mechanics building upon the first-person movement mechanics that were present in the first game. As the game features a free-roaming environment, the runner vision from the first game had been completely redesigned to adapt this structure. The runner vision in Catalyst can recalculate the path for players towards their objectives or waypoints.

Reception

Mirror's Edge Catalyst received "mixed or average" reviews from critics, according to review aggregator website Metacritic.

Chris Carter from Destructoid gave the game a positive review, commending the focus on open world gameplay, saying that the game "nails" exploration and parkour movement. He felt that because the gameplay was fun overall, players could spend an endless amount of time roaming the game world. Carter also called the overall visuals "beautiful" and felt that the design of the environments help create a world that is full of life. Carter disliked the story, however, for being predictable and featuring unlikeable supporting characters but said it was forgivable because players are able to ignore it and focus on the gameplay aspects.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox One7 June 2016Worldwide · North America 7 June 2016
Windows7 June 2016Worldwide
PlayStation 47 June 2016Worldwide · North America 7 June 2016 · Europe 10 June 2016

Editions and related releases

Based on
Q526350

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Description adapted from its source, CC BY-SA 4.0.