
- 65/100
- Players33 ratings

1998 · Ocean Software · Action-adventure · Adventure
Mission: Impossible 64
Timed Nintendo exclusive
An Action-adventure game based on the 1996 film Mission: Impossible. It was for Nintendo 64. It was later ported to the PlayStation, with minor additions such as voice acting. A sequel, Mission: Impossible – Operation Surma, was released in 2003.
- Released
- 16 July 1998
- Platforms
- Nintendo 64PlayStation
- Genres
- Action-adventureAdventureShooterThird-person shooter
- Developers
- Ocean Software
- Publishers
- Ocean Software
- Series
- Mission: Impossible
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionStealth
- Country
- France
- Age ratings
- ESRB T
- Languages
- English, German, Italian, Spanish (Spain)
- Composers
- Lalo Schifrin
About
Mission: Impossible is an action-adventure video game developed by Infogrames and loosely based on the 1996 film of the same name. It was originally released for the Nintendo 64 video game console in 1998. In the game, the player assumes the role of Ethan Hunt, an Impossible Missions Force (IMF) agent who must clear his name after a mole has infiltrated the IMF team. The game features 20 levels where the player must complete several mission objectives with the use of numerous high-tech gadgets.
Originally envisioned as an ambitious PC game by an Ocean team based in San Jose, California, Mission: Impossible was under development for three years and suffered a troublesome development cycle, partially due to an overestimation of what the Nintendo 64 could do. In 1997, after Infogrames bought Ocean, the company opted to put a new team based in Lyon in charge of its completion. Although the game features the same premise as the film, it is not meant to be a direct translation and has its own story.
›Story
Jim Phelps is in a park outside the CIA, getting a message about a terrorist plot in Norway planning to send missiles to a rival country. Phelps sends IMF agents Ethan Hunt, John Clutter and Andrew Dowey to stop the terrorists' plans by infiltrating the submarine pen where the missiles are being stored, then destroying the submarine holding the missiles.
While this is happening, Alexander Golystine, a worker at the Embassy of Russia in Prague, kidnaps the female IMF agent Candice Parker and steals one half of the Non-Official Cover (NOC) list, a list that gives the real and false names of all IMF agents. Though useless on its own, the Embassy possess a powerful super-computer that may be capable of breaking the code to open the document, and after IMF agent Robert Barnes goes missing after an attempted rescue mission, Phelps sends in Hunt to find and save the list, rescue Candice Parker, and discover the fate of Barnes.
Keywords
- spy
- movie games
- action-adventure
- espionage
- high score
- licensed game
- retroachievements
Media
The articlegameplay, story, development, reception
Gameplay
Mission: Impossible is a single-player action-adventure game loosely based on the 1996 film of the same name, where the player controls Ethan Hunt from a third-person perspective through 20 levels. In each level, the player must complete a number of objectives that include collecting items, interacting with computers, setting explosives on targets, and neutralizing specific enemies. The game generally requires the player to exercise caution and restraint in carrying out these objectives. Outright use of violence is generally discouraged and it is easy to fail a level by accidentally shooting the wrong non-player character.
Many levels can be completed in a nonlinear order and require players to use numerous high-tech gadgets. For example, the Facemaker gadget disguises Hunt as another character, allowing the player to infiltrate restricted areas. Other notable gadgets like night vision glasses, smoke generators, and a fingerprint scanner are also featured. To neutralize enemies, the player can use a variety of weapons, including a silenced pistol, an Uzi submachine gun, a dartgun, an electroshock weapon, and a mini-rocket launcher.
Story
Jim Phelps, leader of the Impossible Missions Force (IMF), receives a message about a terrorist plot at an abandoned World War II submarine base in the 70th parallel north, where they plan to send missiles to a rival country. Phelps deploys IMF agents Ethan Hunt, John Clutter and Andrew Dowey to stop the terrorists' plans by infiltrating the base and destroying the submarine holding the missiles. While this is happening, Alexander Golystine, a worker at the Embassy of Russia in Prague, kidnaps IMF agent Candice Parker and steals one half of the CIA non-official cover (NOC) list, which holds the real and false names of all IMF agents. Although it is useless without the other half, the embassy possesses a powerful super-computer that may be capable of breaking the code to open the document.
When IMF agent Robert Barnes goes missing after an attempted rescue mission, Phelps sends in Hunt to find and assemble the NOC list, rescue Candice Parker, and discover the fate of Barnes. After making his way through an underground warehouse and the KGB headquarters, Hunt finds Barnes dead in an office and saves Parker. Together, they recover the NOC list and escape using the cover of a fake fire.
Development
Mission: Impossible was announced in May 1996 as one of the first Nintendo 64 games, half a year before the console's launch. It was originally in development under a team from Ocean that was based in San Jose, California. Ocean, which was famous for creating numerous licensed video games, including successful games such as Batman and Jurassic Park, decided to create "a spy simulation" game that would be worthy of the Mission: Impossible film. Because the yet unreleased Nintendo 64 was a relatively unknown platform when production started, Mission: Impossible was initially envisioned as an ambitious PC game.
Versions for the 32X, Mega Drive, Sega Saturn, and SNES were also planned. The 16-bit versions were reportedly similar to the 2D Flashback. Developer David Dixon, who previously worked on the Amiga version of the 1989 hit RoboCop, created the game's engine. An early version of the game featured character models that were assembled using up to 350 polygons.
Reception
13 million copies had been sold as of February 1999. In the US market, 550,000 copies had been sold as of October 1998. Mission: Impossible received generally mixed reviews from critics and was unfavorably compared to GoldenEye 007. Although some levels were praised for their variety and interesting objectives, the game was generally criticized for its inconsistent gameplay and slow controls.
Next Generation explained that Mission: Impossible is not as polished as GoldenEye 007 because the game suffered from a difficult development cycle. Reviews of the PlayStation version noted minor improvements towards the graphics from the Nintendo 64 version, but was critical of the voice acting and its "poorly written" lines. Only Game Informer praised its inclusion for giving the game a more cinematic feel. In France, reviews were more positive, highlighting the game's blend of action with subtle gameplay.
Releases by platformdates and regions as published
Editions and related releases
- Based on
- Mission: Impossible
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Collections1 collection
Development status
Description adapted from its source, CC BY-SA 4.0.



