Ludography
77/100
Players6 ratings
68/100
Metacritic8 critic reviews
More scores
Metacritic usersuser score
78/100
GameFAQsJust Right
3.72/5
Player reviews
91% positive93 reviews
Runs on
Windows
Price
US$3.99

Where to get it

Mobile Forces cover

2002 · First-person shooter · Indie

Mobile Forces

Mobile Forces is a first-person shooter computer game developed by Rage Software using the first generation of the Unreal Engine and published by Majesco . It is possible to play single player and multiplayer (via LAN or via Internet).

Released
31 May 2002
Platforms
Windows
Genres
First-person shooterIndieShooterStrategy
Developers
—
Publishers
Majesco Entertainment
Modes
MultiplayerSingle-player
Perspective
First person
Themes
Action
Engine
Unreal Engine 1.5
Country
United Kingdom
Age ratings
ESRB MUSK 16
Languages
English
Time to beat
1hmain story14hcompletionist

About

Mobile Forces is a 2002 first-person shooter video game developed by Rage Software and published by Majesco for Microsoft Windows. The game uses the Unreal Engine. The core team of Rage Games who developed Mobile Forces went on to become Realtime Worlds.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Mobile Forces is a first-person shooter game where battles against the opposing team or against other players happen to win matches. Game features two singleplayer modes - Missions and Skirmish. In the former, players are required to excel at a set number of game styles in order to unlock further maps on which to play. Within each next map, bot difficulty level rises up and goes through seven bot skill levels. Skirmish game mode allows to play custom matches.

Mobile Forces has eight different game modes:

Development

By the time the studio was set up, Rage team had to make a game, and they were uncertain what it will be. The crew made many titles, so they were sure that they will come out with something. The desire was to make a FPS game, so Rage team signed a license for Unreal Engine and started working on Mobile Forces.

The reason Rage team chose to work on Unreal Engine was that many good games were created by that time using the software.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 May 2002Europe

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Description adapted from its source, CC BY-SA 4.0.