Ludography
Mojib-Ribbon cover

2003 · NanaOn-Sha · Rhythm

Mojib-Ribbon

PlayStation exclusive

Mojib-Ribbon is a music video game created by Masaya Matsuura as a spinoff of his 1999 music game, Vib-Ribbon, which was released for PlayStation. A direct sequel called Vib-Ripple was released in 2004. The releases are comparable to the releases of the earlier PaRappa series (also a Matsuura series) where the original was followed by a pseudo-sequel and then a direct sequel a few years later.

Released
20 November 2003
Platforms
PlayStation 2
Genres
Rhythm
Developers
NanaOn-Sha
Publishers
Sony Interactive Entertainment
Modes
MultiplayerSingle-player
Perspective
Third personAuditory
Themes
Historical
Country
Japan
Languages
Japanese

About

Mojib-Ribbon is a 2003 music video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was released only in Japan, and is similar in gameplay to Vib-Ribbon, NanaOn-Sha's previous game.

Mojib-Ribbon focuses the gameplay on the player's interaction with the lyrics. As such, the music employed in the game is heavily lyrics-oriented rap music. The game's art-style is centered on traditional sumi-e and Japanese kana calligraphy. This has led to claims that the game is incomprehensible to non-Japanese audiences, however the simplicity of gameplay have allowed numerous import gamers to enjoy the game as well, and guides exist online regarding menu navigation instructions for non-Japanese speakers.

Keywords

  • hip-hop
  • music and rhythm

Media

The articlegameplay, story, development, reception

Gameplay

In Mojib-Ribbon, the player plays the part of Mojibri (モジブリ, Mojiburi) (a name similar to that of Vibri from Vib-Ribbon), a character drawn in the sumi-e style who wishes to become a famous rapper (similar to PaRappa the Rapper) and to find the truest rap of them all. In each level, Mojibri walks around a circle of clouds as rap lyrics written in kana pass underneath. The player must press up on the joystick to get Mojibri to dip his fude in the suzuri and then down to get Mojibri to write the kana as he sings it. The songs are heavily rhythm-based raps, and the player must time the application of the fude to the washi during lyrics and to the suzuri during breaks.

Later in the game Mojibri is joined by a female friend named Mojiko (モジコ) and a huge robot called Osorezan 1999 (オソレザン一九九九, Osorezan ichikyūkyūkyū). These characters have individual calligraphy styles.

Development

Mojib-Ribbon was initially teased as Vib-Ribbon 2 before being revealed at the 2002 Game Developers Conference. Masaya Matsuura and J-pop band Laugh and Peace returned from Vib-Ribbon to compose Mojib-Ribbon's music, with the lyrics written by Japanese rap pioneer Seiko Ito. Mojib-Ribbon was originally planned to be released in Europe, with Matsuura also working to get it published in America.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation 220 November 2003Japan

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation 2SCPS-11033Japan—

Games like this

Collections3 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.