Ludography
76/100
Players6 ratings
Monkey Hero cover

1999 · Action role-playing · Adventure

Monkey Hero

PlayStation exclusive

You start the game outside a mine with your friend Tiger. She asks you to take a cart into the mine. You oblige and while in the mine there is an explosion which causes you fall to the lower levels. In the mine you find a treasure chest with a bamboo staff in, which becomes your weapon for the rest of the game.

Released
28 February 1999
Platforms
PlayStation
Genres
Action role-playingAdventureRole-playing
Developers
—
Publishers
Take-Two InteractiveSuccess
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasy
Country
People's Republic of ChinaUnited States
Age ratings
ESRB E

About

Monkey Hero (The Adventures of Monkey Hero in Europe) is a role-playing video game developed by Blam! and published by Take-Two Interactive for the PlayStation. The game is similar to the likes of The Legend of Zelda and Secret of Mana and borrows many ideas from these games, such as a top-down perspective and gameplay focused on exploration, combat, and puzzle-solving. Gameplay elements include large dungeons, fighting and puzzles. It has a whimsical manga-inspired look that makes use of both 3D and 2D graphics.

The plot is centered around Monkey, the goofy top-knotted main character. Monkey is sent to the Waking Realm to defeat the Nightmare King and under the guidance of Master Sage, must reclaim all of the pieces of the Magic Storybook. The various pieces of the Magic Storybook are displayed on an in game map.

Keywords

  • ninja
  • polygonal 3d

Media

The articlegameplay, story, development, reception

Gameplay

The player's health is measured in peaches. When certain tasks are performed, the player can acquire big peaches, which increase overall health.

In a similar fashion to games in The Legend of Zelda series, the player collects equipment and magical items that allow them to progress past a variety of hazards and obstructions in the game's world. These items are often found in "dungeon" areas - contained areas with a specific focus on the particular obstacle that the item allows the player to resolve.

Story

The game begins outside a mine with Monkey's friend, friend Tiger. She asks Monkey to take a cart into the mine. Monkey obliges, and while in the mine, an unexpected explosion causes Monkey to fall to the lower levels of the mine. Monkey finds a treasure chest with a bamboo staff in, which becomes his main weapon for the rest of the game.

Monkey eventually finds his way out of the mine, and then meets Master Sage, Monkey's teacher. He gives Monkey a headband that allows for them to communicate over long distances. Master Sage asks Monkey to travel to the library to stop the Nightmare King from stealing the Magic Storybook. The Nightmare King has invaded the Waking Realm and upset the balance, and it's up to Monkey to remove the Nightmares and restore the balance.

Development

The game's story and many of the characters were inspired by Chinese legends, in particular the folk tale Monkey. Huge anime fans, developers Jeronimo Barrera and Jay Minn hired artists from the comic book industry and gave them a number of anime and kung fu films for reference.

Technical director Greg Marquez wrote a development tool specifically for the game called MOPA (Map Objects Puzzle Attributes), which enabled designers to snap large 3D objects together using 2D tile representations.

Reception

The game received "unfavorable" reviews according to the review aggregation website GameRankings.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation28 February 1999North America

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.