Ludography
61/100
Players16 ratings
46/100
Critics2 reviews
More scores
Metacritic27 critic reviews
55/100
Metacritic usersuser score
68/100
GameFAQsJust Right-Tough
3.23/5
Player reviews
74% positive467 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

Monochroma cover

2014 · Nowhere Studios · Action · Action-adventure

Monochroma

Xbox console exclusive

Monochroma is a cinematic puzzle platformer that takes place in an industrial-alchemical environment. It's about being a kid, having a younger brother, growing up, falling down and solving some other puzzles.

Released
2014
Platforms
LinuxWindowsXbox OnemacOS
Genres
ActionAction-adventureAdventureIndiePlatformerPuzzle
Developers
Nowhere Studios
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
ActionFantasy
Age ratings
ESRB T
Languages
Chinese (Simplified), Czech, Danish, Dutch, English, Finnish, French, German, Hungarian, Italian, Japanese, Korean and 8 more
Time to beat
4hmain story5hcompletionist

About

Monochroma is a cinematic puzzle-platform video game, and the first title by Istanbul-based developer Nowhere Studios. It was released on Xbox One on June 24, 2016.

›Story

Set in an alternate universe, Monochroma tells the story of two little boys, brothers, who fly a kite. While the older brother watches over the younger, the younger brother injures himself. This means the older brother must carry the younger brother. The brothers soon witness something truly awful. Alone in the storm, they must survive six hours of devilishly clever puzzles in order to save their world from tyranny.

Players say

Media

The articlegameplay, story, development, reception

Story

Set in an alternate universe, Monochroma tells the story of two little boys, brothers, who fly a kite. While the older brother watches over the younger, the younger brother injures himself. This means the older brother must carry the younger brother. The brothers soon witness something truly awful. Alone in the storm, they must survive six hours of devilishly clever puzzles in order to save their world from tyranny.

Development

The game was first announced at GDC 2013. To acquire sufficient funding for the game, the project was first revealed on crowdfunding website Kickstarter to reach a goal of US$80,000, and successfully exceeded the goal, acquiring $84,644. The game was approved on Steam Greenlight on September 19, 2013 and released on May 28, 2014.

Reception

Monochroma received "mixed or average" reviews, according to review aggregator Metacritic.

Tom McShea of GameSpot gave the game 4/10, stating that "most of the later puzzles demanding precision that's just not possible" and "there are too many problems heaping frustration upon you". Hardcore Gamer gave it a 3.5/5, saying: "The colorless world may have drained the life from everything in it, but its endless challenges can’t leech the determination of a boy intent on keeping his brother safe."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows28 May 2014Worldwide
macOS28 May 2014Worldwide
Linux28 May 2014Worldwide
Xbox One24 June 2016Worldwide

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Collections3 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.