
- 61/100
- Players16 ratings
- 46/100
- Critics2 reviews
More scores
- Metacritic27 critic reviews
- 55/100
- Metacritic usersuser score
- 68/100
- GameFAQsJust Right-Tough
- 3.23/5
- Player reviews
- 74% positive467 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$19.99
Where to get it

2014 · Nowhere Studios · Action · Action-adventure
Monochroma
Xbox console exclusive
Monochroma is a cinematic puzzle platformer that takes place in an industrial-alchemical environment. It's about being a kid, having a younger brother, growing up, falling down and solving some other puzzles.
- Released
- 2014
- Platforms
- LinuxWindowsXbox OnemacOS
- Genres
- ActionAction-adventureAdventureIndiePlatformerPuzzle
- Developers
- Nowhere Studios
- Publishers
- —
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionFantasy
- Age ratings
- ESRB T
- Languages
- Chinese (Simplified), Czech, Danish, Dutch, English, Finnish, French, German, Hungarian, Italian, Japanese, Korean and 8 more
- Time to beat
- 4hmain story5hcompletionist
About
Monochroma is a cinematic puzzle-platform video game, and the first title by Istanbul-based developer Nowhere Studios. It was released on Xbox One on June 24, 2016.
›Story
Set in an alternate universe, Monochroma tells the story of two little boys, brothers, who fly a kite. While the older brother watches over the younger, the younger brother injures himself. This means the older brother must carry the younger brother. The brothers soon witness something truly awful. Alone in the storm, they must survive six hours of devilishly clever puzzles in order to save their world from tyranny.
Players say
Media
The articlegameplay, story, development, reception
Story
Set in an alternate universe, Monochroma tells the story of two little boys, brothers, who fly a kite. While the older brother watches over the younger, the younger brother injures himself. This means the older brother must carry the younger brother. The brothers soon witness something truly awful. Alone in the storm, they must survive six hours of devilishly clever puzzles in order to save their world from tyranny.
Development
The game was first announced at GDC 2013. To acquire sufficient funding for the game, the project was first revealed on crowdfunding website Kickstarter to reach a goal of US$80,000, and successfully exceeded the goal, acquiring $84,644. The game was approved on Steam Greenlight on September 19, 2013 and released on May 28, 2014.
Reception
Monochroma received "mixed or average" reviews, according to review aggregator Metacritic.
Tom McShea of GameSpot gave the game 4/10, stating that "most of the later puzzles demanding precision that's just not possible" and "there are too many problems heaping frustration upon you". Hardcore Gamer gave it a 3.5/5, saying: "The colorless world may have drained the life from everything in it, but its endless challenges can’t leech the determination of a boy intent on keeping his brother safe."
Releases by platformdates and regions as published
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Collections3 collections
Description adapted from its source, CC BY-SA 4.0.
