

1998 · Port · Adventure · Metroidvania
Montezuma's Return
Nintendo console exclusivePort
The Game Boy version of Montezuma's Return! with a Metroidvania-style gameplay plays more like the original Montezuma's Revenge.
- Released
- 30 September 1998
- Platforms
- Game BoyGame Boy ColorWindows
- Genres
- AdventureMetroidvaniaPlatformer
- Developers
- —
- Publishers
- WizardWorks Software
- Modes
- Single-player
- Perspective
- Side view
- Themes
- Action
- Country
- United States
- Age ratings
- ESRB E
About
Montezuma's Return! is a 1997 action/adventure video game and the sequel to the original Parker Brothers game Montezuma's Revenge. While the original game was a 2D platform game, the sequel was a 3D first-person puzzle platformer. According to Steve Bergenholtz, the Utopia Technologies spokesperson, the musical score was written by a TV and film veteran. A port for Nintendo 64 was in the works but was cancelled.
›Story
Max Montezuma is a soldier descended from an ancient Aztec emperor. Max stumbles across a deserted, uncharted island, and accidentally crashes his plane on it. Prior to Max's arrival, the island is undiscovered. Max only has a flashlight, canteen, and an entire lost Aztec civilization before him. He must restore the desecrated tomb of his ancestors, discover the link between the ancient Aztecs and a race of saucer-flying aliens, and more, in his adventure.
Keywords
- traps
- snake
- climbing
Media
The articlegameplay, story, development, reception
Gameplay
The main objective is to guide Max to the ending destination of the level. There are eight levels (nine in newer versions). In every level the player collects treasures and defeats enemies while maneuvering across moving platforms, trampolines, and climbing ropes, or through water, until reaching the boss room. The boss must be defeated to access the level exit.
g. Using the Lava Lord's own exploding lava rocks against him). If the player has collected 100% treasures, the player can play the bonus level.
Story
Max Montezuma is a soldier descended from an ancient Aztec emperor. Max stumbles across a deserted, uncharted island, and accidentally crashes his plane on it. Prior to Max's arrival, the island is undiscovered. Max only has a flashlight, canteen, and an entire lost Aztec civilization before him. He must restore the desecrated tomb of his ancestors, discover the link between the ancient Aztecs and a race of saucer-flying aliens, and more, in his adventure.
Development
Montezuma's Return debuted the UVision game engine, which was developed over more than two years. The game engine and tools were programmed in C, from 1995 to 1998, by Atman Binstock, Rich Geldreich, and Rob Jaeger, designer of the original Montezuma's Revenge. The game was developed by eight people. It was showcased at E3 1997.
The game features high-resolution 16-bit colour depth graphics. The object modelling takes into account physics such as gravity, reflection, and wind. The game is true 3D with movement in six degrees of freedom. Optional Fast Phong- and Gouraud shading, perspective mapping, light-sourcing, real-time shadows, bump mapping, z-buffering, MIP mapping combine with multiple movable-point and spotlight light sources, view ports, and cameras to make the graphics an outstanding visual treat. Weather effects and underwater sequences add to the effects.
Reception
The game received average reviews on both platforms according to the review aggregation website GameRankings. GameRevolution gave the PC version a favorable review, over two months before it was released Stateside. Next Generation, however, said that the same PC version "belongs in the 'nostalgia gone wrong' file", with the anonymous reviewer criticizing the game for having the concept of lives.
Utopia Technologies expected to sell 200,000 PC units of the game within four months of its release.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Montezuma's Return!
- Port of
- Montezuma's Return!
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Collections1 collection
Platform libraries
- Game Boy Color gamesLicensed games (released) › List of games
Description adapted from its source, CC BY-SA 4.0.
