

2009 · Port · Tantalus Media · Racing
MX vs. ATV Reflex
Port
2009 video game
- Released
- 1 December 2009
- Platforms
- PlayStation 3PlayStation PortableXbox 360Xbox 360 System Link
- Genres
- Racing
- Developers
- Tantalus Media
- Publishers
- THQ
- Age ratings
- USK 0PEGI 12ESRB E
- Languages
- English
About
MX vs. ATV Reflex is a 2009 off-road racing video game developed by Rainbow Studios and published by THQ. It is the third game in the MX vs. ATV series, available on Microsoft Windows and all seventh-generation consoles except the Wii. It is also the last game in the series to be available on handheld consoles.
The Microsoft Windows and home console version received generally favorable reviews from critics for most of its gameplay, innovative "Rider Reflex" controls and realistic terrain deformation, but its occasionally chaotic nature (deemed unforgiving towards more casual players), career mode and graphics were criticized. It is often considered to be the best game in the series by fans. Reception for the handheld console versions, however, was generally unfavorable.
The articlegameplay, story, development, reception
Gameplay
The core focus of the game allows for the player to race motocross and supercross on motocross bikes or ATVs. The game also includes events such as omnicross, free ride, champion sport track, waypoint racing, and freestyle motocross.
Although the game is part of the MX vs. ATV series, Reflex was built from the ground up featuring a new control scheme and physics engine. The new control scheme is labeled "reflex" which utilizes both analog sticks. The left analog controls the handlebars while the right analog stick controls the rider's body movement.
Development
Rainbow Studios art director Ian Wood said in an interview with SPOnG that the development team decided against making a Wii version of Reflex, but did not provide a clear reason why. He hinted that the developers chose to skip it to focus efforts on designing Reflex's new physics and terrain deforming system, key features that were better suited for the more powerful PlayStation 3, Xbox 360 and personal computers. Tantalus Media, which developed the handheld versions of the previous game, MX vs. ATV Untamed, was invited once again to develop handheld versions for Reflex.
This would be the last time in the series that Rainbow Studios would allow another company to collaborate on a MX vs. ATV game. Starting with MX vs. ATV Alive, subsequent sequels would be developed singlehandedly by Rainbow Studios.
Reception
The Xbox 360 version received "generally favorable reviews", while the PlayStation 3 version received "average" reviews, just one point shy of "favorable", according to the review aggregation website Metacritic. A large portion of praise had gone towards both the new control scheme as well as the terrain deformation. Many acknowledged the game's successful separation of the rider from the machine with the rider reflex dual-analog control.
Dakota Grabowski of GameZone said: "A wonderful foundation has been set and it's now time for Rainbow Studios to expand on what they have set up with their next iterations. The future is bright and fans should be rejoicing". Austin Light of GameSpot said of the PS3 and X360 versions: "Unfortunately, things don't always work correctly in MX vs. ATV Reflex.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- MX vs. ATV: Reflex
- Port of
- MX vs. ATV: Reflex
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Collections6 collections
Platform libraries
- Xbox 360 games (M–Z)
- Xbox 360 System Link games
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- PlayStation 3 games (J–P)
Genres
- Racing gamesList › 2000s
Licensing
- Crossovers in gamesThird-party crossovers
Description adapted from its source, CC BY-SA 4.0.