Ludography
Myth: The Total Codex cover

1999 · Bundle / compilation · Bungie · Real-time tactics · Strategy

Myth: The Total Codex

Bundle / compilation

The compilation package consists of:

Released
31 December 1999
Platforms
WindowsmacOS
Genres
Real-time tacticsStrategy
Developers
Bungie
Publishers
BungieTake-Two Interactive
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Action
Age ratings
ESRB M

About

Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. There are three main games in the series: Myth: The Fallen Lords (1997), Myth II: Soulblighter (1998), and Myth III: The Wolf Age (2001). The Fallen Lords was developed by Bungie, and published by Bungie in North America and Eidos Interactive in Europe. Soulblighter was also developed by Bungie, and was published by Bungie in North America and GT Interactive in Europe. The Wolf Age was developed by MumboJumbo, and co-published by Take-Two Interactive and Gathering of Developers for Windows and by Take-Two and MacSoft for Mac.

All three games received generally positive reviews. The Fallen Lords was especially lauded, and is credited as a defining title in the fledgling real-time tactics genre. Reviewers praised its plot, graphics, gameplay, level design, online multiplayer mode, and differentiation from traditional real-time strategy games. It went on to win multiple awards from publications such as PC Gamer, Computer Gaming World, Computer Games Strategy Plus, and Macworld.

Keywords

  • magic
  • hand-to-hand combat
  • human
  • bow and arrow
  • damage over time

Media

Myth: The Total Codex screenshot 1

The articlegameplay, story, development, reception

Gameplay

All three Myth games are real-time tactics games. Unlike in real-time strategy gameplay, the player does not engage in resource micromanagement or economic macromanagement, does not construct a base or buildings, and does not gradually build up their army by acquiring resources and researching new technologies. Instead, each level begins with the player's army already assembled and ready for combat. During the game, the player controls forces of various sizes made up of different units, each possessing their own strengths and weaknesses. In single-player mode, only Light units are playable, but in online multiplayer mode, the player can control both Light and Dark units.

Basic gameplay in all three games consists of the player selecting and commanding units. The player clicks a unit to select it. A selected unit is marked by a surrounding yellow rectangle, beside which is a health meter, which diminishes as the unit takes damage. In Soulblighter and The Wolf Age, units capable of using magic also have a mana meter, which diminishes through magic use and slowly regenerates over time.

Development

==== The Fallen Lords ====

Myth: The Fallen Lords was originally conceived by Jason Jones as Bungie was nearing the end of development of Marathon Infinity in late 1995. They had planned to do another first-person shooter as their next game. However, when Jones saw the first screenshots from id Software's Quake, he became concerned that Bungie's new game would be too similar. As such, he approached his colleagues with the question: "What do you think about having this world with 100 guys fighting 100 other guys in 3D?"

Reception

All three main games in the Myth series received positive reviews, especially The Fallen Lords and Soulblighter, which were universally acclaimed. Although The Wolf Age was generally well reviewed, it was seen as considerably inferior to the two previous games.

GameSpot's Michael E. Ryan wrote of The Fallen Lords that it "can claim its place among the best strategy games on the market", calling it "one of the most impressive games you'll see this year", and "a truly remarkable real-time strategy game". Game Revolution's Calvin Hubble called it "one of the most impressive looking strategy games to hit the market".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 1999North America · Europe 31 December 2002
macOS31 December 1999North America · Europe 31 December 2002

Editions and related releases

Includes
Myth: The Fallen LordsGreen Berets: Powered by Myth IIMyth II: SoulblighterMyth II: Chimera

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.