
- 43/100
- Critics1 review
- Player reviews
- 73% positive52 reviews
- Runs on
- Windows
- Price
- US$1.19
Where to get it

2012 · Flagship Studios · Action role-playing · MMORPG
Mythos
Mythos is an online, action role-playing game that is free to download and free to play. Set in the land of Uld - a fantasy world arising from the ashes of an epoch-long war of darkness - players assume the roles of fantasy heroes as they explore, adventure, and quest through entirely randomized dungeons and environments. With an elegant point-and-click interface and an accessible "isometric" perspective, Mythos is poised to have near-universal appeal.
- Released
- 2 February 2012
- Platforms
- Windows
- Genres
- Action role-playingMMORPGRole-playing
- Developers
- Flagship Studios
- Publishers
- HanbitSoft
- Modes
- MultiplayerSingle-player
- Themes
- Action
- Country
- United States
- Age ratings
- PEGI 12
About
Mythos is a multiplayer role-playing video game that was originally under development by Flagship Studios Seattle, a subdivision of Flagship Studios, a video game company composed largely of ex-Blizzard North employees who were lead producers of the Diablo series. Due to financial issues at Flagship Studios, Flagship Seattle was subsequently dissolved, leaving the intellectual property rights in the hands of the Korean game company HanbitSoft. HanbitSoft's corporate partners will continue to develop Mythos for a planned release in South Korea and North America.
Mythos is similar in style to Diablo, utilizing a similar interface and perspective, extensive map and item randomization, and a high fantasy setting. Its development was led by Travis Baldree, creator of the action RPG FATE, now a co-founder of Runic Games.
Players say
The articlegameplay, story, development, reception
Development
Originally codenamed "Project Tugboat," the game started as a networking technology test for Flagship Studios' multiplayer game Hellgate: London. By late 2006, the test project had grown into an independent game scheduled for a separate release. Its development was led by Travis Baldree and a newly formed Seattle offshoot of Flagship which remained largely separate from the development of Hellgate. Mythos was built upon the same core engine and technology that Hellgate: London used.
Starting in 2007, the game had been in an ongoing closed beta testing stage, with an open beta expected in mid-2008. However, on 19 July 2008 it was announced that due to continuing financial hardships at Flagship Studios, Mythos would be going on hiatus, and the beta closed shortly thereafter. The company laid off most of its employees, and the development of Mythos was suspended. Almost immediately after Flagship's closing, the entire Flagship Seattle team responsible for Mythos (consisting of 14 people including lead designer Travis Baldree and executive producer Max Schaefer) formed Runic Games and began development of a new game named Torchlight.
Releases by platformdates and regions as published
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Description adapted from its source, CC BY-SA 4.0.