

1997 · Visual Concepts · Basketball · Simulation
NBA Action 98
Pick your favorite team and take it to the championship in NBA Fastbreak 98. Play either a full season an exhibition game or fine tune your skills in practice mode. Run 27 different offensive sets and 16 plays. Watch the action from 11 different camera angles. You can even create players and then place them on the Free Agent List.
- Released
- 1997
- Platforms
- PlayStationSega SaturnWindows
- Genres
- BasketballSimulationSports
- Developers
- Visual Concepts
- Publishers
- Midway Games
- Country
- United States
- Age ratings
- ESRB E
- Languages
- English
About
NBA Fastbreak '98 is a basketball simulator released for the Sony PlayStation in 1997. It takes place during the 1997-98 National Basketball Association season. It was published by Midway Games and GT Interactive. Originally announced under the title "Hardwood Heroes", the game was released with minimal changes as NBA Action 98 on Sega Saturn and Microsoft Windows, published by Sega, with Kobe Bryant of the Los Angeles Lakers as the cover athlete. Another version was being developed by Z-Axis for the Nintendo 64 under the title "NBA Fast Break 64", with a prospective November 1997 release, but it was cancelled.
Keywords
- basketball
- time limit
- year in the title
- national basketball association
- promo vhs
The articlegameplay, story, development, reception
Gameplay
NBA FastBreak '98 uses icon passing. Players can choose from a simulation mode or a more simplified "arcade mode". Unusual for a basketball game of its time, it also has a practice mode which allows players to learn moves outside the pressures of a game.
Reception
Most reviews for the game ranged from middling to moderately positive. Critics overwhelmingly praised the advanced and detailed graphics, but many also noted that they come at the cost of low game speed, making the gameplay feel sluggish. The sound was also widely criticized, especially the weak crowd noises, which Jay Boor of IGN compared to a "fizzled three-inch speaker", as well as remarking upon the poor quality of the rim sounds. However, critics widely praised the controls, the practice mode, and the numerous options for customizing the game. Sega Saturn Magazine added that since the options screens are kept simple, there is no loading when making changes, which encourages using these features.
Electronic Gaming Monthly (EGM) and GameSpot's reviews for the Saturn version commented that, while not in any way spectacular, the game is solid and enjoyable and, with the Saturn having had a fairly weak lineup of basketball games, it stands as the best basketball game on the Saturn. While opining that the PlayStation version is slightly better due to its sharper graphics, EGM's review for this version was less enthusiastic, saying that the PlayStation offers superior basketball video games. Contrarily, both GamePro and Sega Saturn Magazine's reviews for the Saturn release considered it to be an excellent game even in absolute terms, with GamePro saying it "delivers with more authority than a Shaq tip-slam!" and Sega Saturn Magazine naming it their "game of the month".
Legacy
NBA Action 98 served as an early foundation for Visual Concepts' later NBA 2K series. In a 2018 retrospective, Visual Concepts co-founder Jeff Thomas said that the game gave the studio a starting point for its future basketball titles. Several elements introduced in NBA Action 98 continued to influence NBA 2K, including the ability to call plays, a more simulation-oriented style of gameplay, and an end-to-end three-dimensional court perspective similar to the later "2K Cam". The game also impressed Sega, which subsequently acquired Visual Concepts and assigned the studio to develop sports games for the Dreamcast.
Releases by platformdates and regions as published
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Collections1 collection
Platform libraries
- Sega Saturn gamesGames
Description adapted from its source, CC BY-SA 4.0.