Ludography
72/100
Players15 ratings
54/100
Critics1 review
NBA Hangtime cover

1996 · Midway · Basketball · Sports

NBA Hangtime

Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's NBA Jam Extreme was released the same year as Hangtime. Features introduced in Hangtime included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle.

Released
16 April 1996
Platforms
ArcadeNintendo 64PlayStationSNESSega GenesisWindows
Genres
BasketballSports
Developers
MidwayWilliams EntertainmentFuncom
Publishers
MidwayTec ToyGradiente
Modes
Local multiplayerMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionNon-fiction

About

NBA Hangtime is a 1996 basketball video game developed and published by Midway for arcades. Home versions were released for the Nintendo 64, PlayStation, Super NES, Sega Genesis, and Microsoft Windows.

Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's NBA Jam Extreme was released the same year as Hangtime. Features introduced in Hangtime included character creation, alley oops, and double dunks.

Keywords

  • basketball
  • spiritual successor
  • national basketball association
  • cheat code
  • hidden character
  • big head mode

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay is largely the same as Midway's NBA Jam games, with some additions. One of the most prominent additions is the "Create Player" feature, which allows players to create a custom basketball player, specifying height, weight, power, shooting, and defensive skills using a limited number of attribute points. Created players can be made more powerful as players earn additional attribute points by winning games.

The game retains many of the same rules of NBA Jam: Tournament Edition, including the two-on-two match ups, statistics tracking, legal pushing and "on fire" mode. Additions to the gameplay include spin moves, alley oops and double slam dunks - a slam dunk performed after one team member in the middle of a dunk passes to the other member. Alley-oops and double dunks can trigger the new "team fire" mode in which both team members are on fire.

Reception

Computer and Video Games dubbed Hangtime "the real, and quite worthy, successor to NBA Jam TE". The graphics improvements were lauded, as were the new features, moves and the created player feature. A reviewer for Next Generation likewise attested that "NBA Hangtime has all the playable qualities of NBA Jam, plus a slew of perks that make this worthy of your arcade quarters." He was particularly impressed with the Create a Player mode, and said the fact that this costs an extra quarter is more than balanced by the fact that the custom player is permanently written into the arcade cabinet's memory. Despite this, he scored it only 3 out of 5 stars.

The home ports received mixed reviews. In contrast to their reviews for the arcade version, most critics remarked that the game does not offer enough new features over NBA Jam, though they disagreed as to how much of a problem this is. Reviewing the Nintendo 64 version, GamePro concluded that "Jam-style hoops is nothing new, but Hangtime does it with enough flash and freshness to keep you happily dunkin' like a fool." They cited the selection of players, numerous secrets, smooth graphics, multiplayer matches, and create-a-player mode.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade16 April 1996North America
Sega Genesis1 November 1996North America · Brazil 18 March 1997
SNES1 November 1996North America · Brazil 31 December 1997
Windows31 December 1996North America
Nintendo 6417 January 1997North America · Brazil 31 December 1997
PlayStation17 January 1997North America

Editions and related releases

Ported as
NBA Hangtime

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Genres

Licensing

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Description adapted from its source, CC BY-SA 4.0.