Ludography
86/100
Players77 ratings
88/100
Critics1 review
NBA Street cover

2001 · EA Vancouver · Basketball · Sports

NBA Street

Timed PlayStation exclusive

Are you ready for extreme basketball? You'd better be, 'cause it's coming to your PS2 fresh from the developers of SSX! Hit the streets for some 3-on-3 hoop action, where flashy moves are your key to victory. Do tricks and combos to build up your Gamebreaker meter.

Released
18 June 2001
Platforms
GameCubePlayStation 2
Genres
BasketballSports
Developers
EA Vancouver
Publishers
EA Sports Big
Series
NBA Street
Modes
MultiplayerSingle-player
Perspective
Third person
Country
United States
Age ratings
ESRB E
Languages
English, French, Japanese

About

NBA Street is a basketball video game developed by NuFX and EA Canada and published by Electronic Arts under the EA Sports BIG label. It was released for the PlayStation 2 on June 19, 2001, and on February 5, 2002, for the GameCube. The game combines the talent and big names of the NBA with the attitude and atmosphere of streetball.

NBA Street is the first installment in the NBA Street series, and was followed by NBA Street Vol. 2, NBA Street V3, and NBA Street Homecourt.

Keywords

  • basketball
  • minigames
  • street basketball
  • polygonal 3d
  • skill points in game
  • national basketball association
  • character creation
  • difficulty level
  • penalties
  • street sports

The articlegameplay, story, development, reception

Gameplay

NBA Street is based on three-on-three street basketball. Aside from the basic structure of basketball, players try to collect trick points, which are scored through the use of almost every basketball game maneuver such as doing fancy dribble moves, faking out defenders, shot blocking, diving for the ball, and dunking. If a team fills their trick meter, they get to perform a Gamebreaker, which is a special shot that not only adds to their score, but it subtracts an amount from their opponents' score.

The single player mode "City Circuit" involves making a user-created player, touring famous American locations and picking up teammates from NBA rosters along the way.

Development

With the game being based on a street ball style of basketball, EA invited Vancouver-based streetball group The Notic to do motion capture. The most notable member of the group was Joel Haywood, nicknamed "the King Handles".

Reception

The game received "favorable" reviews on both platforms according to video game review aggregator Metacritic. Kevin Toyama of NextGen said of the PlayStation 2 version, "Despite a few small problems, NBA Street delivers a basketball experience even sports game cynics can't help but love." In Japan, where the same console version was ported and published by Electronic Arts Victor on August 23, 2001, followed by the GameCube version on March 22, 2002, Famitsu gave it a score of 31 out of 40 for the former, and 30 out of 40 for the latter.

Air Hendrix of GamePro said of the PlayStation 2 version in its August 2001 issue, "When the final buzzer sounds, Street gets serious props for breathing a huge blast of fresh air into what had been Midway's stinky old locker room. Street has staked its claim on the court, easily earning the title of this summer's latest must-have PS2 game." Eight issues later, he said that the GameCube version "is sure to be one of this young system's early stars. If you've already conquered the PS2 version, there's no compelling reason to pound this pavement. But if 'GameCube' is your middle name, NBA Street should be your next game."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 218 June 2001North America · Europe 18 June 2001 · Japan 23 August 2001
GameCube17 February 2002North America · Japan 22 March 2002

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
GameCubeGNSJ13Japan—
GNSE69North America—
PlayStation 2SCES-50219Europe—
SLES-50219Europe—
SLPM-60152Japan—
SLPS-20107Japan—
SLUS-20187North America—
SLUS-20187GHNorth America—

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Collections5 collections

Description adapted from its source, CC BY-SA 4.0.