Ludography
80/100
Players23 ratings
88/100
Critics4 reviews
NHL 11 cover

2010 · EA Vancouver · Ice hockey · Sports

NHL 11

Celebrating its 20th year, the franchise that captured 22 Sports Game of the Year awards has raised the bar yet again with NHL 11. Powered by an all-new Real-Time Physics Engine, NHL 11 lets you create highlight reel moments as you experience adrenaline-pumping NHL action with bigger hits, broken sticks, and faster dangles. Whether you're beginning your career in the Canadian Hockey League, dominating rivals in the EA SPORTS Hockey League, or assembling Hockey's Ultimate Team, any moment can be a WOW moment with NHL 11.

Released
7 September 2010
Platforms
PlayStation 3Xbox 360
Genres
Ice hockeySports
Developers
EA Vancouver
Publishers
EA Sports
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Non-fiction
Country
Canada
Age ratings
ESRB E10+

About

NHL 11 is an ice hockey video game, which celebrated the twentieth anniversary of the NHL series. The game was developed by EA Canada, published by EA Sports, and released in North America on September 7, 2010, with the game releasing in all other regions within two weeks. The game features a physics-based game engine, which replaced the old animation-based system, and was touted by NHL 11 producer, Sean Ramjagsingh, as "the biggest change in NHL 11". Other significant changes include broken sticks, which means the stick will now occasionally break when the player shoots.

NHL 11 does not use official International Ice Hockey Federation jerseys, as the game doesn't have the IIHF license. The cover of NHL 11 features Chicago Blackhawks captain Jonathan Toews, who helped the team win their first Stanley Cup title in 49 years in 2010. NHL 11 was the last game to feature the Atlanta Thrashers as they became the present-day Winnipeg Jets the next year in 2011.

Keywords

  • ice hockey
  • national hockey league
  • ice skating
  • achievements
  • playstation network
  • box art - real photos
  • playstation trophies
  • polygonal 3d
  • year in the title
  • character creation
  • downloadable content
  • xbox live

Media

The articlegameplay, story, development, reception

Gameplay

As an ice hockey simulation, the game attempts to emulate the rules and play of the sport as closely as possible. Goals, for example, may be scored from all areas of the ice through a variety of different methods, mirroring play of an ice hockey game in real life. The default control scheme uses the left analog stick to control player movement, while the right stick is used to simulate the movement of the player's hockey stick, performing actions such as dekeing and shooting. Players may choose to use simpler input methods instead, such as the control scheme used in NHL '94, in which pass and shoot are the only buttons.

A physics-based game engine replaced the old animation-based system. Touted as "the biggest change in NHL 11" by producer Sean Ramjagsingh, it took a full year to develop and implement. The new engine allows for more natural plays and puck bounces, and simulates real interactions more accurately and realistically. Each bodycheck and collision is unique, such as glancing blows that spin a player, hip checks that completely upend opponents, or any other possible reactions. Player and puck movement now take momentum into account, and hits can be made high or low, with vastly different results.

Development

On May 3, 2010, an FAQ was released on the EA Sports website regarding questions users may have asked regarding the gameplay of the game, before the game was released.

On June 21, 2010, Jonathan Toews of the Chicago Blackhawks was announced as the cover athlete for NHL 11 in North America, marking the first time teammates were selected in consecutive years. (Chicago winger Patrick Kane was the cover athlete for NHL 10 in North America.) Toews won a gold medal at the 2010 Winter Olympics and the Conn Smythe Trophy as the playoff MVP. He captained the Blackhawks to their first Stanley Cup win since 1961, all in 2010.

Reception

NHL 11 received "generally favorable reviews" on both platforms according to the review aggregation website Metacritic. NHL 11 was the fourth best-selling title for September 2010 in the United States, and opened as the 18th best-ranked title in the United Kingdom in its first week of release. Cowen and Company's, Doug Creutz, said it had a "weak follow-through" as it did not chart on the top 10 list the following month.

The new physics-based gameplay was well received, with Game Informer describing it as "steady progress" over previous games, and IGN noting it "isn't perfect... but when it works properly the results can be awesome". IGN also noted that the general speed of the game as being slower than NHL 10.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 37 September 2010Worldwide · North America 7 September 2010 · Europe 17 September 2010
Xbox 3607 September 2010Worldwide

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Description adapted from its source, CC BY-SA 4.0.