Ludography
Nightmare Busters cover

2013 · Action

Nightmare Busters

Nintendo exclusive

Synchronized with the wavelengh of dreams, the miserable Tyrant has discovered a way to enter them and convolute what children see, hear and feel while they sleep - all for the benefit of his twisted amusement. Enter Flynn and his twin brother Floyd, two virtuous leprechauns who refuse to sit idly by while the Tyrant weaves his dreadful delusions. Get going, gents! There's no time to lose!

Released
23 December 2013
Platforms
Nintendo Switch 2SNES
Genres
Action
Developers
—
Publishers
—
Perspective
Side view
Themes
Action
Country
France

About

Nightmare Busters is a 2013 run and gun action video game developed by Arcade Zone and Super Fighter Team for the Super Nintendo Entertainment System. It is the first new game for the console in North America since Frogger (1998), fourteen years after being discontinued in North America. A mobile phone version called Flynn's Adventure was released in 2004. A revival titled Nightmare Busters Rebirth was announced in 2021 for consoles and PC.

The game follows the leprechaun twin brothers Flynn and Floyd on their journey to stop Tyrant from infiltrating and turning children's dreams into nightmares. The player is tasked with fighting off enemies by using playing cards and magic attacks across six stages, populated with an assortment of obstacles.

Keywords

  • shoot 'em up
  • run and gun
  • homebrew
  • playing cards
  • unlicensed game

Media

Nightmare Busters screenshot 1

The articlegameplay, story, development, reception

Gameplay

Nightmare Busters is a run and gun action game similar to Contra and Gunstar Heroes. The game can be played in single-player, or cooperatively with a partner. The game follows the leprechaun twin brothers Flynn and Floyd in their journey to stop the diabolic Tyrant from infiltrating children's dreams and turning them into nightmares. There are five stages in total, which include a village, a forest, a cave, and a castle, populated with an assortment of obstacles.

The objective of each stage is to reach the end by shooting at every enemy that gets in the way, and fight a boss to progress further. Both Flynn and Floyd can attack with playing cards and magic attacks that can be swapped at will.

Development

Nightmare Busters was created by Arcade Zone, a London-based game development company established by former Loriciel and Titus Interactive members to create games for home consoles, which had previously developed Legend and Iron Commando on Super NES. The game was conceived by programmer Christophe Gayraud, who worked on The Blues Brothers and The Brainies for the Super NES. Jean‑Christophe Alessandri, a freelance artist who worked on Prehistorik and Prehistorik Man, served as co-designer with Gayraud and as art designer. Lyes Belaidouni, an art director at Arcade Zone, also provided additional artwork.

The soundtrack was composed by Michel Golgevit and Olivier Rabat. It was produced by Brandon Cobb of Super Fighter Team, a California-based game production and publishing house founded in 2005 whose primary focus is producing and publishing new titles for platforms such as the Sega Mega Drive/Genesis and Atari Lynx.

Reception

In a preview of the mobile phone conversion, IGN's Levi Buchanan noted the visuals for their colorful and detailed sprites, and backgrounds. GameSpot's Ryan Davis found the graphics to be technically and aesthetically pleasing, highlighting its dark fantasy tone reminiscent of Rayman, parallax scrolling, and character sprites, regarding Flynn's Adventures to be one of the more visually accomplished mobile games. Davis also commended the simple gameplay for being well realized and responsive controls, but criticized the audio and other flaws. Mobile Game FAQS' Costas Stephanides mostly concurred with Davis, praising the mobile port for its audiovisual presentation, controls, playability, and overall longevity.

TechRaptor's Robert Grosso gave the original Super Nintendo Entertainment System version positive remarks to the European animation-style graphical presentation, straightforward gameplay, and challenge. Nicolas Gilles of Obsolete Tears also reviewed the Super NES release, commending the "beautiful" visuals and gameplay. net disagreed with the other writers when reviewing the SNES version, stating that "Nightmare Busters had potential. With a late game pass to smooth out its rough edges it could have been great.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES23 December 2013Europe · North America 23 December 2013

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Description adapted from its source, CC BY-SA 4.0.