Ludography
Oddworld Adventures 2 cover

2000 · Port · Platformer · Strategy

Oddworld Adventures 2

Nintendo exclusivePort

Abe thought he had saved the Mudokons from the evil Glukkons with the destruction of Rupture Farms. However, a new threat has arisen: the Glukkons who run Soul Storm Brewery have created an addictive drink made from Mudokon bones. To get all of the bones they need, Soul Storm has an army of Mudokon slaves excavating the Mudokon City of Death; when one of the slaves is worked to death, he becomes part of the product. The only person who can put a stop to this is Abe.

Released
19 January 2000
Platforms
Game Boy Color
Genres
PlatformerStrategy
Developers
—
Publishers
—
Perspective
Side view
Themes
ActionFantasy
Country
United States
Age ratings
ESRB E

About

Oddworld Adventures 2 is a Game Boy Color platform game developed by Saffire and published by GT Interactive in 2000. It is a spin-off off the Oddworld series based upon the title Oddworld: Abe's Exoddus, released in 1998.

›Story

The game continues the story of Abe, charting his efforts to save his fellow Mudokons from another plot by the Glukkons to exploit them. Abe discovers that the Glukkons are enslaving Mudokons, this time to produce a drink called Soulstorm Brew, which uses Mudokon bones and tears as its ingredients. Abe must travel to the Soul Storm Brewery, stop those corporate villains and save the enslaved Mudokon workers.

Media

The articlegameplay, story, development, reception

Gameplay

Described as an "action-puzzle platformer", Oddworld Adventures 2 features a similar plot to Abe's Exoddus in which the titular character Abe journeys to Necrum to stop Glukkons from desecrating the graves of the Mudokon race. The game requires the player to traverse through 24 levels, with basic platforming mechanics such as running, sneaking, jumping and climbing. The game also features a puzzle system in which the player is required to possess other creatures or issue instructions using commands to complete actions such as open doors or use switches. The command system, 'GameSpeak', allows Abe to command allies to follow him, wait, and 'work' to complete actions.

Reception

Reception of Oddworld Adventures 2 was lukewarm, with many reviews focusing upon the merits of the game's port to the Game Boy Color. Jason White of Allgame praised the developers for the faithful adaptation of Abe's Exoddus, stating "nothing was left out of this port", and expressed surprise that the game was "straightforward and easy to (play)" on a Game Boy Color. In contrast, Eliot Fish of Hyper stated the game "isn't terribly user-friendly", stating that the "controls feel a little inaccurate" and "the backgrounds are confusing to figure out...it's very hard to tell where you're meant to jump to".

The graphics of the game were a negative feature of the game for many critics. Craig Harris of IGN noted "the graphics suffer heavily on the translation from the vibrant, rendered look of the PlayStation to the portable, pixelated rendition on the Game Boy Color. Backgrounds are flat and lifeless (and) the lack of any perspective hurts some of the game." Similarly Computer and Video Games stated the visuals are "unfair and frustrating", as "many of the levels require a super human level of visual skills...trying not no squish little slugs which are only a few itty-bitty pixels high".

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Color19 January 2000North America · Europe 1 June 2000

Editions and related releases

Part of
Oddworld: Abe's Exoddus
Port of
Oddworld: Abe's Exoddus

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.