Ludography
72/100
Players8 ratings

Where to get it

Okage: Shadow King cover

2001 · Adventure · Role-playing

Okage: Shadow King

PlayStation exclusive

Conquer your demons and you may conquer the world in this distinctly styled role-playing adventure for the PlayStation 2. Some have compared the look of this game to Tim Burton's The Nightmare Before Christmas and the fluid, stop-motion appearance of the three-dimensional characters is not completely unlike that seen in seasonal television specials. OKAGE: Shadow King is not a holiday story, however, but a dark tale of polar opposites that questions basic notions of identity and essence.

Released
15 March 2001
Platforms
PlayStationPlayStation 2PlayStation 4
Genres
AdventureRole-playing
Developers
—
Publishers
Sony Interactive Entertainment
Modes
Single-player
Perspective
Third person
Themes
ActionHorrorComedy
Country
Japan
Age ratings
PEGI 12ESRB T
Languages
English

About

Okage: Shadow King, known in Japan as Boku to Maō, is a 2001 role-playing video game developed by Zener Works and published by Sony Computer Entertainment for the PlayStation 2. It was never released in PAL regions until the PlayStation 2 classic lineup for PlayStation 4 was released on March 23, 2016.

Keywords

  • ghosts
  • anime
  • turn-based
  • death
  • boss fight
  • playing cards
  • active time battle
  • western published japanese games

Media

The articlegameplay, story, development, reception

Gameplay

In Okage: Shadow King, the player character Ari proceeds through the game by visiting towns, traveling across the overworld and exploring dungeons. The game contains warp pillars that can be used to quickly travel to other locations once they have been discovered.

The turn-based combat is similar to that of many role-playing games, with characters having health points (HP) and magic points (MP). Battles generally commence when the player touches an enemy on the overworld. In addition to party members engaging in combat, Ari's shadow Stan, although not playable, may use powerful magic attacks on the enemy. Each fight is turned based, and a character can opt to wait in order to perform a more powerful combo attack with other characters.

Story

Ari is a 16 year old boy who lives in the village of Tenel with his mother, father, grandparents, and his little sister, Annie. Ari is often described by the various people in his life as being overshadowed, constantly being ignored or talked over without regard. One day, when the circus arrives in town and Ari misses it due to his father talking to him for two hours about a bottle he brought home the previous night, Ari finds Annie passed out after being attacked by a ghost, cursing her to speak pig latin. Distraught over what happened to her, Ari's father brings the family to the basement to perform a ritual that he believes would open the bottle and cure her.

However, after reciting the incantation, he unknowingly releases the spirit of a 300 year old "Evil King" named Lord Stanley Hihat Trinidad XIV, or "Stan" for short, alongside his butler, James. Though Stan agrees to cure Annie, he only does so under the condition that one member of the family must give their shadow as a vessel for Stan and serve as his slave for all of eternity. Ari is then selected after a contest comparing the family's shadows due to his personality and overshadowed status.

Development

Okage: Shadow King was developed by Zener Works and published by Sony Computer Entertainment. Programmer Yasushi Takeda, one of the founders of Zener Works, recalled that the company was producing a game for the Panasonic M2 prior to the system's cancellation. Sony contacted them in June 1997 about making a game for the original PlayStation. Okage thus began development but the project was moved to the PlayStation 2 when Sony requested Zener Works do so the day before it announced its next-generation console on March 1, 1999.

All the graphics and coding was redone in order to be compatible with the newer console's Emotion Engine. Takeda stated that debugging was a challenge due to the company working with the console in an early state and the absence of such tools.

Reception

The PlayStation 2 version received "average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 30 out of 40.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 215 March 2001Japan · North America 2 October 2001
PlayStation 422 March 2016North America · Europe 23 March 2016 · Australia 23 March 2016
PlayStationCancelledUnreleased

Games like this

Collections3 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.