Ludography
Omega Labyrinth cover

2015 · Matrix Software · Adult · Role-playing

Omega Labyrinth

PlayStation exclusive

Omega Labyrinth is an upcoming roguelike RPG developed by Matrix Software for the Playstation Vita. One of the systems in the game is the Omega Power. The embodiment of womanly strength, Omega Power is power which is stored in your chest – but also amounts to experience points. By gaining Omega Power through defeating monsters in the dungeon you can increase the size of your chest – with a jump in cup size also powering up your abilities.

Released
19 November 2015
Platforms
PlayStation Vita
Genres
AdultRole-playing
Developers
Matrix Software
Publishers
D3 Publisher
Modes
Single-player
Perspective
Bird view / Isometric

About

Omega Labyrinth (オメガラビリンス), stylized as ω Labyrinth, is a 2015 roguelike dungeon crawler role-playing video game developed by Matrix Software and published by D3 Publisher for the PlayStation Vita. The game follows a group of girls as they explore a dungeon in search of the fabled "Holy Grail of Beauty", which is said to be able to grant any wish. Protagonist Aina Akemiya searches for the Grail in order to increase her chest size, as she feels uncomfortable about her small breasts. Omega Labyrinth has been noted for its heavy fanservice content and was released on November 19, 2015, in Japan.

›Story

The Anberyl Girls Academy, where a garden of young girls are growing to become beautiful women in both body and mind. At this school, a mysterious rumor surfaced. Somewhere hidden in the school is something called the "Holy Grail of Beauty," which is said to be able to grant any wish.

Among the schoolgirls brimming with curiosity, the rumor continued spreading. The Holy Grail’s hiding place is said to be a cave there since ancient times. The cave, which is usually off-limits, is opened only on the anniversary of the school’s founding… and…

Today, November 8, is the anniversary of the founding of Anberyl Girls Academy.

And somehow or another, it seems that this year students have come along in search of the Holy Grail of Beauty.

Her wish: to increase her chest size, which is smaller than the other girls’, in a big way…

But will she really be able to find the Holy Grail and have her small wish granted?

Keywords

  • roguelike

Media

The articlegameplay, story, development, reception

Gameplay

Omega Labyrinth is a roguelike dungeon crawler role-playing game. The dungeon is randomly generated; each time Aina and her accomplices enters the dungeon, its map, monsters, and available items change. As players move within the dungeon, the monsters also move in a turn-based fashion. Players accumulate experience by defeating monsters and characters become stronger as they level up.

If they leave the dungeon, the characters are reduced back to level 1, and all items are lost when the health bar reaches zero. Thus, missions must be completed all in one go. The goal of the game is to search for and obtain the "Holy Grail of Beauty", whilst defeating monsters and avoiding traps through utilizing items, armor, and weapons.

Story

Aina Akemiya (朱宮 愛那) (voiced by Haruka Yamazaki), the lively and energetic protagonist of the game. She is obsessed with the size of her small breasts, and thus enters the dungeon in search of the "Holy Grail of Beauty" to grant her wish of enlarging them. Although not an honor student, she is popular enough to be oftentimes the center of attention.

Nako Mito (美桃 なこ) (voiced by Aya Uchida), a skillful cook and Aina's best friend, and was invited by her to challenge the dungeon together. She has a voluptous chest when compared to Aina.

Reception

Four Famitsu reviewers scored Omega Labyrinth 7, 7, 7 and 8 out of 10, for a total score of 29/40. The game sold 25,000 copies during its first week on sale in Japan.

Richard Eisenbeis of Kotaku summed up the game as "an odd mix of breast-filled fanservice and unforgiving dungeon crawling". He wrote that players who enjoy fanservice or challenging gameplay may like Omega Labyrinth, but the death system (where missions must be completed in one go) and limited item capacity were criticized as too difficult and too frustrating, respectively. The game was compared to the Senran Kagura series by Sato of Siliconera.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Vita19 November 2015Japan

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Description adapted from its source, CC BY-SA 4.0.