The articlegameplay, story, development, reception
Story
Dragon Rising takes place on the fictional island of Skira, in May 2011. After the 2008 financial crisis causes mass unemployment and political destabilization in China, the People's Liberation Army (PLA) seize control of Skira and the vast, newly discovered reservoir of oil there, from the Russian Federation. Peace talks prove useless as both combatants lay claim to Skira due to previous ownership of it. The situation deteriorates quickly and China begins to fortify its northern provinces in anticipation of armed conflict with Russia.
Russia, already countering the PLA on the Chinese mainland, calls to the United States to retake Skira from the Chinese. Bound by treaty arrangements made after the end of the Cold War, America agrees and the two biggest armies in the world begin to clash on the island.
Development
Dragon Rising uses a version of Codemasters' EGO Engine, shared with a number of Codemasters' racing games. The engine has been designed to support Dragon Rising's wide, open spaces and 35 km (22 mi) draw distances.
The game features both night vision and thermal imaging effects, real-time weather, lighting and shadow effects, 5.1 and 7.1 surround sound support. Other effects include realistic ballistics and limb disattachment. Weapon attachments, a medic system, and swimming are also featured.
Reception
The game received "generally favorable" reviews, according to video game review aggregator platform Metacritic.
Bit-tech described it as "a schizophrenic design built over a bland world" and described the environment as "an imagination wasteland".












