Ludography
90/100
Players14 ratings
80/100
Critics1 review
More scores
Metacritic9 critic reviews
61/100
Metacritic usersuser score
88/100
GameFAQsTough
4.28/5
Player reviews
94% positive1,817 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$9.99

Where to get it

Original War cover

2001 · Altar Games · Indie · Real-time strategy

Original War

An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral.

Released
15 June 2001
Platforms
Windows
Genres
IndieReal-time strategyReal-time tacticsStrategy
Developers
Altar Games
Publishers
Virgin Interactive
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
FantasyScience fictionHistoricalWarfare
Country
Czech Republic
Age ratings
USK 12PEGI 12ESRB T
Languages
Czech, English, French, German, Italian, Japanese, Polish, Russian, Spanish (Spain)
Time to beat
19hmain story65hcompletionist
Composers
Michal Pavlíček

About

Original War is a real-time strategy video game developed by Czech company Altar Interactive and released by Virgin Interactive on June 15, 2001. It was re-released in the United Kingdom under the budget Sold Out label in 2004, and was later re-released again by Good Old Games in 2008.

In North America, the game was part of a $20 budget range from Titus Interactive which was branded using the Virgin Interactive name alongside Screamer 4x4, Codename: Outbreak and Nightstone.

›Story

The game's story revolves around an extraterrestrial mineral, Siberite, that can catalyze cold fusion and serve as fuel for an alien artifact. Siberite and the artifact - named EON - are discovered by a U.S. expedition to Russia during World War I. EON is revealed to be a time machine capable of sending objects into the past, but by the time of the discovery, Siberite stocks are exhausted and research stops. Then in the new millennium vast deposits of the mineral are found in Siberia, and Americans are able to extract enough of it for small-scale time-travel.

The U.S. comes up with a plan to send a small force two million years back in time. There it will mine the Siberite and transport it over the Bering Land Bridge to Alaska, into what will one day be in American hands. The best troops are selected, briefed, and told that it is a one-way trip back through time.

S. being the only undisputed superpower thanks to the inexhaustible source of energy. S. but the Russians instead.

The USSR fumes under American supremacy. S. power, in remote Siberia. A Soviet expedition is sent through the EON, here called TAWAR, to repel the American thieves and preserve what is rightfully theirs.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Original War is an RTS: the player constructs a base, finds resources, builds vehicles, and destroys the enemy. Its distinguishing feature is the way the game mechanics reflect the backstory's scarcity of resources and isolation.

It is not possible to train new men. Moreover, the same units who fight are needed for resource gathering and the bases' functions. Production facilities, research labs, vehicles and base defenses are all useless when unmanned. The local apemen can be trained to do simple tasks, and with the right research it is possible to use remote control and AIs, but all are generally worse in combat than humans. Losses in personnel are otherwise irreplaceable.

Story

An American expedition to Russia during World War I discovers an extraterrestrial mineral, Siberite, that can catalyze cold fusion and fuel an alien artifact they name EON. EON is revealed to be a time machine capable of sending objects into the past, but by this time Siberite stocks are exhausted and research stops. Then in the new millennium vast deposits of the mineral are found in Siberia, and Americans are able to extract enough of it for small-scale time-travel.

The U.S. plans to send a small force two million years back in time. There it will mine the Siberite and transport it over the Bering Land Bridge to Alaska, into what will one day be in American hands. Elite troops are selected, briefed, and told that it is a one-way trip back through time.

Development

In January/February 2005, a member of the game's community, Stuart "Stucuk" Carey, asked Altar Interactive (now known as Altar Games) for permission to maintain Original War with patches. Altar Interactive agreed and gave access to the source code. Later in June, work began on the first patch v1.03, which primarily added basic Mod support to Original War.

Originally the only way to play Original War over the internet was through GameSpy Arcade. In 2007, starting with version 1.09 however, the game features a working master server hosted by Original War Support, and an IRC based chat system that allows people to set up or join multiplayer matches from an ingame menu. In July 2011, the community website Original-war.net released a working version of a multiplayer ranking system that records the outcomes of matches and displays them online.

Reception

The Finnish Pelit magazine gave Original War a score of 82% in a two-page review. Reviewer Aleksi Stenberg wrote that the plot and the unusual gameplay made the game more interesting than a dozen Red Alerts. He warmed up to Original War at a time when he had grown weary with the genre and also complimented the interface. He criticized overspecialized character classes, the vehicles' designs, and the voice acting.

The Finnish general computing magazine MikroBITTI awarded the game 91%. Its review praised the game's playability and mentioned voice acting as the only clearly negative feature.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 June 2001Worldwide

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Collections3 collections

Regions

Description adapted from its source, CC BY-SA 4.0.