
- 76/100
- Players423 ratings
- 79/100
- Critics16 reviews
More scores
- Metacritic53 critic reviews
- 80/100
- Metacritic usersuser score
- 76/100
- GameFAQsSimple-Easy
- 3.7/5
- Player reviews
- 91% positive9,508 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$9.99
Where to get it

2016 · Night School Studio · Adventure · Coming-of-age fiction
Oxenfree
Oxenfree is a single-player graphic adventure game played from a 2.5D perspective, with the player controlling a teenager named Alex. Its central mechanic is a "walk and talk" system, where dialogue appears as speech bubbles and the player chooses responses in real time while still moving and exploring, shaping relationships with the other characters. Puzzles are solved largely by tuning a handheld radio to specific frequencies or adjusting tape recorders. The game has no fail state, and the player's choices lead to one of several possible endings. It was followed by a sequel, Oxenfree II: Lost Signals.
- Released
- 14 January 2016
- Platforms
- AndroidLinuxNintendo SwitchPlayStation 4WindowsXbox OneiOSmacOS
- Genres
- AdventureComing-of-age fictionHorrorIndieRole-playingScienceSupernatural fictionThriller
- Developers
- Night School Studio
- Publishers
- Night School Studio
- Series
- Oxenfree
- Modes
- Single-player
- Perspective
- Side view
- Themes
- FantasyScience fictionThrillerDrama
- Country
- United States
- Age ratings
- GRAC 15+PEGI 12ESRB TUSK 12ACB M
- Languages
- Chinese (Simplified), English, French, German, Italian, Russian, Spanish (Spain)
- Entry
- #1 in Oxenfree
- Time to beat
- 4.5hmain story13hcompletionist
- Composers
- scntfc
About
Oxenfree is a graphic adventure game developed and published by Night School Studio. It was released for OS X, Windows, and Xbox One in January 2016. PlayStation 4 and Linux versions were released later in 2016, followed by iOS, Android, and Nintendo Switch versions in 2017. In Oxenfree, players assume the role of the teenage girl Alex on a weekend trip to a local island. After seemingly supernatural events occur, Alex and her friends must unravel the secrets of the island.
The game is Night School Studio's debut. Influenced by classic teen films and coming-of-age shows, the developers wanted to create a story-driven game without cutscenes, allowing players to roam the environment freely. Oxenfree's visual presentation marries dark, organic, and analog elements with bright, geometric, and digital ones. Musician scntfc composed the game's soundtrack, which features digital music production techniques alongside the use of vintage analog tape recorders and receivers.
›Story
On a weekend trip to the fictional Edwards Island, teenager Alex arrives for a beach party with her new stepbrother Jonas and her friend Ren. Once there, they meet two other teens and learn about the island's history as a former military site. While exploring the caves, the group hears that certain radio frequencies are rumored to trigger strange events, and when Alex tunes her radio to an unusual signal, she unexpectedly opens a rift and unleashes a paranormal force. As the night takes an increasingly eerie turn, Alex and her friends must work out what they have awakened and how to set things right.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Oxenfree is a graphic adventure played from a 2.5D perspective, with three-dimensional characters navigating two-dimensional environments. The player controls Alex, a teenager visiting a local island with a group of friends. After accidentally unleashing a paranormal force on the island, Alex and company must figure out what the force is and how to stop it.
Gameplay is built around the "walk and talk" mechanic: instead of dialogue occurring during cutscenes, speech bubbles appear over Alex's head, giving the player a choice between two or three dialogue options. At the same time, Alex remains free to move around and navigate the game world. Players can select dialogue options at any time during conversations, choosing to wait for other characters to finish, to interrupt, or to remain silent. Certain dialogue options cause a thought bubble with Alex inside it to appear over characters' heads, suggesting that the player's choice had an effect on the characters' relationship.
Story
Alex (Erin Yvette), a teenager, is on the last ferry heading to the fictional Edwards Island for a weekend party. She is accompanied by Ren (Aaron Kuban), her stoner friend, and Jonas (Gavin Hammon), her new stepbrother. On the island, Alex and company meet Clarissa (Avital Ash), the ex-girlfriend of Alex's deceased brother Michael, and Nona (Brittani Johnson), Clarissa's best friend and Ren's love interest. Ren explains the island was once a military base and that the island's only permanent resident, Maggie Adler, has recently died.
After camping on the beach, Alex, Ren, and Jonas explore the nearby caves, where it is rumored certain radio frequencies cause supernatural events. In a small cavern, Alex tunes her radio to a floating shape and unexpectedly forms a dimensional rift. A voice answers and the teens experience visions before passing out. Jonas and Alex awake in front of a communications tower elsewhere on the island.
Development
Cousins Sean Krankel and Adam Hines founded Night School Studio in 2014, having long wanted to collaborate on a video game together. Hines had worked on Telltale Games's story-focused games like Wolf Among Us, while Krankel had met or worked with many future Night School members at Disney. Hines and Krankel were interested in creating a game that told its story in a unique way.
Krankel and Hines looked at other story-focused games, and felt that they either were linear stories driven by set pieces, or branching, player choice-influenced stories told through cut scenes. "We thought, why not let you move freely while communicating, interacting, and exploring a branching narrative?" Krankel recalled. They wanted to make communication a key mechanic of the game, but allow more freedom than previous story-focused games.
Reception
Oxenfree was positively reviewed by critics, each version of the game receiving "generally favorable" reviews according to Metacritic. Wired wrote that "Oxenfree shows some smart thinking about the relationship between games and players", and that as Night School's first game, it was an "auspicious debut". Destructoid praised the game for taking inspiration from old movies but still being "anything but generic", writing: "It dials into its own style and mood, tapping into something very heartfelt and special. It might just be the best 'horror' game I've played in years." Polygon's reviewer offered a less enthusiastic take, writing that despite offering many promising attributes, "I finished Oxenfree with my mouth agape, feeling wholly unsatisfied."
The game's audiovisual presentation was commonly considered a strength of the game. Destructoid called the game's watercolor art style "gorgeous". Electronic Gaming Monthly favorably contrasted Oxenfree's traditional media style with the much more common retro pixel styling of indie games. The magazine and others also favorably highlighted the contrast between the watercolor look of the environment and the sharp, digital effects of the paranormal; Electronic Gaming Monthly called it a "massive success" while Destructoid noted the usual softness of the visuals made the intrusion of digital elements feel more unnerving.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Expanded editions
- Oxenfree: Director's Cut
- Built on it
- Oxenfree: Director's Cut
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Collections8 collections
Platform libraries
- Xbox Live games on Windows 10Xbox Live Games on Windows 10 › List
- Xbox One games (M–Z)List
- PlayStation 4 games (M–Z)List
- Nintendo Switch games (H–P)List
Years
- Games released in 2016List › January–March
- Games released in 2017List › October–December
Genres
- Graphic adventure games2010s
- Horror gamesList
Description adapted from its source, CC BY-SA 4.0.

