Ludography
70/100
Players18 ratings

Where to get it

Pandemonium 2 cover

1997 · Crystal Dynamics · Platformer · Puzzle

Pandemonium 2

PlayStation console exclusive

When the magic-infused "Comet of Infinite Possibilities" is about to pass over Lyr for the first time in 300 years, Sorceress Nikki decides that stealing the source of its magic is a quicker way to reach power than study. But the evil Goon Queen Zorrscha has her sights set on the comet as well. Nikki and Fargus, a pyromaniac court jester with his own special abilities, race the queen for the goal.

Released
30 September 1997
Platforms
PlayStationPlayStation 3PlayStation PortablePlayStation VitaWindows
Genres
PlatformerPuzzle
Developers
Crystal Dynamics
Publishers
Midway Games
Series
Pandemonium
Modes
Single-player
Perspective
Third person
Themes
Action
Country
United States
Age ratings
ESRB EPEGI 12
Entry
#2 in Pandemonium
Composers
Burke Trieschmann

About

Pandemonium 2 is a platform game developed and published by Crystal Dynamics for PlayStation and Microsoft Windows. It is the sequel to Pandemonium!.

Keywords

  • 2.5d
  • female protagonist
  • side-scrolling
  • tank
  • sequel
  • boss fight
  • jester
  • promo vhs
  • playstation underground

Media

The articlegameplay, story, development, reception

Gameplay

Pandemonium 2 is a psychedelic 2.5D game; specifically, it renders characters and environments with polygons and uses a 3D camera to create the appearance of 3-D, while gameplay is actually on a 2-D plane. Players can choose to be either Nikki or Fargus - who each have different specialties - with the option to change for each level. The player characters' abilities have been expanded over those in Pandemonium! with the ability to climb ropes, crawl, and pull themselves up ledges. During the quest, players can earn extra lives by collecting treasure.

Unique powers collected during gameplay may replace, extend or add to previous powers, depending on which character is in play and which power has been obtained. The characters handle the unique powers differently. For instance, collecting the "fire power" allows Nikki to shoot destructive fireballs, while it grants Fargus invincibility and a deadly touch, but requires him to constantly move forward. Machines and equipment are also available throughout the game, although they are tied to certain areas.

Story

When the magic-infused "Comet of Infinite Possibilities" is about to pass over Lyr for the first time in 300 years, the inhabitants race to reach the comet in order to make a wish on its powers. Nikki (voiced by Deborah Ben-Eliezer), a sassy sorceress, decides that stealing the source of its magic is a quicker way to reach power than study. Her bosom buddy, Fargus (voiced by Martin Ganapoler), a court jester, has gone insane over the years and has a simple plan to "touch pretty fire" upon reaching the comet. Sid (also voiced by Martin Ganapoler), a sharp-tongued head on a stick and Fargus's only other "friend", wishes to get rid of Fargus and get closer to Nikki.

But the evil Goon Queen Zorrscha has her sights set on the comet as well. Nikki and Fargus must make it to the comet before she does, lest she fulfill her own morally questionable wishes.

Development

The game was developed for over a year, and was still being finished in the same October 1997 that it would be released, leading to extensive crunch. Designer Zak Krefting noted an increased difficulty, as his team "tend to build levels that are challenging for them to play", and the surreal landscapes, describing the level "Lick the Toad" as "If you took DNA from Dali, Escher, and Picasso".

Reception

Reviews for Pandemonium 2 ranged from mixed to positive. 11% at GameRankings, based on an aggregate of 9 reviews. , as well as being generally more colorful. GameSpot's Lauren Fielder summarized that Pandemonium 2 is "a fun and mostly unpredictable platform game, in spite of not being fully 3D."

GamePro was more critical of the 2D platforming gameplay, deeming it a niche subgenre which had become "very tiresome". The reviewer nonetheless praised the graphics and soundtrack, and said the game was recommended to the few remaining fans of 2D platformers. The four reviewers of Electronic Gaming Monthly, by contrast, criticized the cinemas but unanimously applauded the gameplay due to its innovative stage design, balanced challenge, and exciting camera panning.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation23 October 1997North America · Europe 5 November 1997 · Japan 21 May 1998
Windows31 December 1997North America · Europe 31 December 1998 · Worldwide 13 June 2013
PlayStation Portable18 January 2012Europe
PlayStation 318 January 2012Europe
PlayStation Vita29 August 2012Europe

Editions and related releases

Follows
Pandemonium!Pandemonium

In the same series

Games like this

Collections2 collections

Description adapted from its source, CC BY-SA 4.0.