Ludography
Panzer Bandit cover

1997 · Fill in Cafe / Kool Kizz Amusement Works · Beat 'em up · Science

Panzer Bandit

PlayStation exclusive

Full of magic and mecha fighting action takes place in a different world turns. Set in 2D with depth of field, with a comical action Ri Gemasu melee battle finishing moves and colorful quirky characters who are in disarray. In addition to story mode, and up to four people can play simultaneously mode also comes with VS.

Released
7 August 1997
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
Beat 'em upScience
Developers
Fill in Cafe / Kool Kizz Amusement Works
Publishers
Banpresto
Modes
MultiplayerSingle-player
Perspective
Third personSide view
Themes
Action
Country
Japan
Languages
Japanese

About

Panzer Bandit is a video game developed by Fill-in-Cafe and published by Banpresto for the PlayStation in 1997 and for PlayStation Network in 2011, exclusively in Japan.

›Story

In the world of Panzer Bandit, sources have since gone scarce with the reduction in energy that is consistently used by humans. For this, an organization called Arc, led by the evil Prof. Fuarado, seek to manipulate the consumption of preserved energy and ultimately conquer the world with that in possession. For the course of the game, four heroes are required to take the preserved energy before Arc and ultimately, destroy whatever is left of Arc.

An evil robotic army invades city after city and nothing seems to stop them, that is until fighting hero Kou and his band of heroes decide to put the hurt on the invading forces and set off in a quest to liberate each city and finally destroy their flying robotic whale HQ.

Keywords

  • playstation network
  • shared screen
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility
  • japan only
  • multitap support

Media

The articlegameplay, story, development, reception

Gameplay

Panzer Bandit is a side-scrolling beat 'em up game that uses the same engine used in Mad Stalker: Full Metal Forth, also for the PlayStation. There is a total of 12 characters, including the four story characters and the eight unlockable bosses. The game is controlled with two attack buttons (strong and weak) and the directional pad for moving left, right, crouching, and jumping. Shoulder buttons can also be used to change between foreground and background and can be used to activate the character's special attack.

An unusual aspect of the game is that if the player stands still during an attack, it is considered a guard. Other features include a combo counter and a guided elemental attack which launches an enemy.

Story

In the world of Panzer Bandit, sources have since gone scarce with the reduction in energy that is consistently used by humans. For this, an organization called Arc, led by the evil Prof. Fuarado, seek to manipulate the consumption of preserved energy and ultimately conquer the world with that in possession. For the course of the game, four heroes are required to take the preserved energy before Arc and ultimately, destroy whatever is left of Arc.

Development

Panzer Bandit is based on Axion, an unreleased fighting game for the Mega Drive under development by Treasure before being reworked into Yu Yu Hakusho Makyō Tōitsusen. The music was composed by Kenta Watanabe.

Reception

Initial reviews for Panzer Bandit were positive. Consoles + favorably compared its gameplay to Capcom's Final Fight games, enjoying its action-filled gameplay and sense of humor. Though they felt the stages were too short and its multiplayer mode became unnecessarily chaotic, they felt these issues were surpassed by the game's overall quality. These sentiments were mirrored by Superjuegos, which also enjoyed the variety of its characters.

The magazine also praised the game for sticking out from Banpresto's other titles, such as its anime licenses and Super Robot Wars series. Multiple critics pointed out similarities between Panzer Bandit and Treasure's Guardian Heroes (1996); GameFan believed Banpresto's offering was different enough to make it stand out, and showed enthusiasm towards its combat and enemy juggling mechanics.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation7 August 1997Japan
PlayStation 3Digital Compatibility Release6 July 2011Japan
PlayStation PortableDigital Compatibility Release6 July 2011Japan

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
PlayStationNPJJ00561Japan—
SLPM-80124Japan—
SLPS-00899Japan—

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Description adapted from its source, CC BY-SA 4.0.