Ludography
70/100
Players11 ratings
65/100
Critics2 reviews
More scores
Metacritic24 critic reviews
63/100
Metacritic usersuser score
72/100
GameFAQsJust Right
4.29/5
Player reviews
78% positive864 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$24.99

Where to get it

Panzer Dragoon Remake cover

2020 · Remake · MegaPixel Studio S.A. · Shooter · Adventure

Panzer Dragoon Remake

Timed Nintendo exclusiveRemake

A new, remade version of the Panzer Dragoon game – true to the original, with improved graphics and controls, that suit modern gaming standards!

Released
26 March 2020
Platforms
StadiaPlayStation 4WindowsXbox OneNintendo Switch
Genres
ShooterAdventureArcade
Developers
MegaPixel Studio S.A.
Publishers
Forever Entertainment S.A.
Modes
Single-player
Perspective
Third person
Themes
ActionFantasy
Age ratings
ACB MESRB TPEGI 12GRAC ALLCERO B
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Polish, Russian, Spanish (Spain)
Time to beat
1hmain story77hcompletionist

About

Panzer Dragoon is a 1995 rail shooter game developed by Team Andromeda and published by Sega for the Sega Saturn. It is the first game in the Panzer Dragoon series. The game follows hunter Keil Fluge, who becomes the rider of a powerful dragon. The player moves an aiming reticle (representing the dragon's laser and Kyle's gun) and shoots enemies while the dragon flies through 3D environments on a predetermined track.

As one of six games available at the Sega Saturn's surprise North American launch, Panzer Dragoon was the first game created by Team Andromeda. It was also the directorial debut of Yukio Futatsugi, who was 25 years old at the time of release. Panzer Dragoon received critical acclaim, with praise for its gameplay, graphics, art direction, and post-apocalyptic story, though some criticized its high difficulty. Electronic Gaming Monthly named it game of the month and the best Saturn game of the year, and named it the 140th-best game of all time in 2006.

›Story

On a far, lone planet, you encounter two dragons awaken from the ancient times. Armed with a deadly gun from the past, and the guidance of your armored blue dragon, you must fulfill your destiny and keep the Prototype Dragon from reaching the Tower or die trying.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Panzer Dragoon spans six levels, each lasting about five minutes, with a variety of boss battles. Over the course of the game, the plot is revealed through cutscenes using the game's own graphic engine. Gameplay consists of a player controlling a flying dragon and his rider through an aiming reticle that can be moved over the whole screen with the D-pad; the player must shoot a variety of enemies (ranging from machines to monsters) in a 3D post-apocalyptic fantasy environment of barren landscapes and mysterious ruins of a fallen civilization. Progression through the levels is made at a predetermined pace, as the player is constantly set along a rail of gameplay.

The only time the game pauses is during boss battles. The field of vision can be directed with the aiming reticle on the x and y-axis, but the overall direction of travel is predetermined. The dragon follows the reticle movements, allowing the player to avoid enemy projectiles and obstacles.

Story

Panzer Dragoon is set in the distant future, thousands of years after a great war between humans and their biologically engineered weapons, when humans live in everything from small tribes to large nations. One nation, the Empire, has discovered a black tower in the middle of a lake near their capital, which gave them access to large amounts of ancient weapons which they used to beat back and control the ever present monsters in the world. The Imperials were corrupted by this power and became conquerors of others as opposed to liberators from a violent world.

The introduction movie opens with the protagonist, Keil Fluge (unnamed in the North American version), hunting in a canyon. After seeing an Imperial flying battleship in the sky, he is attacked by two creatures and chases one of them to a large, ancient complex built directly into the rock. He explores the ruin, and sees relics of old technology still hanging from the ceilings. Another gigantic creature suddenly attacks him, and though his weapon is useless against the armored creature, a rumbling triggers a cave in, which crushes the monster and saves Keil.

Development

Panzer Dragoon was created in the early 1990s as the Japanese video game company Sega was preparing to release its Saturn console. In 1993, as the Saturn lacked third-party games, Sega asked its developers for game ideas; according to art director Manabu Kusunoki, Sega asked for shooting game ideas to add variety to the Saturn's launch library. Twenty-three-year-old Yukio Futatsugi, who had joined Sega only two years before, proposed several concepts, including Panzer Dragoon. Futatsugi became the head of Team Andromeda, a development team that Sega assembled for the project in early 1994 and was built around the duo formed by Futatsugi and Kusunoki. Development lasted almost a year, with a staff of 15.

The project was designed as arcade-style, as core members of the team like Kusunoki came from Sega's arcade department. Team Andromeda wanted to create a fully 3D arcade game, having worked on similar games such as Out Run which were not truly 3D. With influences including Space Harrier, Starblade, Star Fox, and RayForce, the project became a 3D rail shooter. Usually, in 3D shooters, the player rides a 3D object like a jet fighter or a tank.

Reception

Panzer Dragoon received positive reviews, both in 1995 and in retrospective coverage. Though sales were not as high as Sega expected, possibly due to the success of Sony's PlayStation console over the Saturn, they were substantial enough for Sega to develop sequels.

As one of the first Saturn games, Panzer Dragoon was highly anticipated by journalists after its appearance in promotional material. A reviewer for Next Generation said the game "orchestrates incredible story animation with brilliant, 3D flight graphics to create what is, basically, the ultimate evolution of Space Harrier." He also highly praised the gameplay, particularly the variety of enemies, the difficulty slope, and the controls. Ed Semrad and Danyon Carpenter from Electronic Gaming Monthly praised the game for its "innovative game play" and its "awe-inspiring visuals" from the opening cinematic to the backgrounds and the dragon's animations.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo Switch26 March 2020Worldwide
Stadia1 June 2020Worldwide
Windows25 September 2020Worldwide
Xbox One28 September 2020Worldwide · North America 11 December 2020
PlayStation 428 September 2020Worldwide

Editions and related releases

Part of
Panzer Dragoon
Remake of
Panzer Dragoon

Games like this

Collections1 collection

Publishers

Description adapted from its source, CC BY-SA 4.0.