Ludography
71/100
Players11 ratings
72/100
Critics3 reviews
ParaWorld cover

2006 · Spieleentwicklungskombinat · Ninja · Real-time strategy

ParaWorld

The game-concept is similar to "Age of Empires", which is a real-time strategy game. ParaWorld features food, wood, and stone as resources. Food can be picked from bushes, hunted from animals, fished from the sea, or farmed. Stone is located in limited deposits, and wood, cut from trees, is generally scattered throughout a map. Battles can occur on both land and sea.

Released
15 September 2006
Platforms
Windows
Genres
NinjaReal-time strategySportsStrategy
Developers
Spieleentwicklungskombinat
Publishers
Sunflowers Interactive Entertainment Software
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
FantasyHistorical
Country
Germany
Age ratings
ESRB T

About

ParaWorld is a real-time strategy PC game released in 2006. It was developed by the German company SEK (Spieleentwicklungskombinat) GmbH, based in Berlin. The game features more than fifty prehistoric animals, especially dinosaurs and pleistocene mammals. Disc versions of the game utilise TAGES copy protection, which installs a proprietary driver on the user's system for copy protection.

Keywords

  • golf
  • dinosaurs
  • medieval

Media

ParaWorld screenshot 1

The articlegameplay, story, development, reception

Gameplay

The gameplay concept is similar to "Age of Empires", which is a real-time strategy game. ParaWorld features food, wood, and stone as resources. Food can be picked from bushes, hunted from animals, fished from the sea, or farmed. Stone is located in limited deposits, and wood, cut from trees, is generally scattered throughout a map. Battles can occur on both land and sea.

The story takes place in a parallel dimension, where prehistoric life thrives alongside diverse human civilizations that are not technologically advanced. As a result, dinosaurs take the place of traditional wildlife and livestock, though some of the dinosaurs in-game are highly stylized and not necessarily scientifically accurate. Wild-living dinosaurs can be hunted for food, though some are of dangerous and aggressive species and will attack any player unit that wanders too close. Other prehistoric creatures make an appearance as well, for example woolly mammoths are used where other games might feature elephants.

Story

ParaWorld ("parallel world") is an alternate universe where dinosaurs and ice age creatures never became extinct. A group of 19th-century scientists, the SEAS (the Society of Exact Alternative Science) led by scientific genius Jarvis Babbit, discovered the parallel world where dinosaurs and primitive human tribes coexist. When they subsequently learned that people don't age in this dimension and that the concept of electricity is inexistant, they decided to remain there to rule.

Later, three young scientists are led to Jarvis Babbit: the American geologist Anthony Cole, Swedish biologist Stina Holmlund, and Hungarian physics genius Béla András Benedek, all of whom having discovered elements in the "real" world that point toward the existence of a parallel world. Jarvis Babbit decides to send the three scientists into "Paraworld", seemingly for an expedition. However, when the three heroes discover the true intentions of the SEAS, they have to rally all the parallel world's warring inhabitants in order to defeat the SEAS.

Reception

The game received "mixed or average reviews" according to the review aggregation website Metacritic.

The developing company SEK shut down due to insufficient sales, and Sunflowers ended their partnership with it. The previously announced expansion pack was cancelled. A German-only Booster Pack for the game was released with Gold GOTY Editions of ParaWorld, containing new maps, heroes, and missions, and was only compatible with German copies of the game. However, members of the ParaWorld gaming community "Para-Welt" have created an unofficial downloadable version of the Booster Pack for all regions that incorporates updated community content (such as modifications enabling players to utilise the previously NPC 'SEAS' factions) alongside the official SEK Booster Pack content. According to German newspaper Die Welt, ParaWorld was commercially unsuccessful, with sales of around 100,000 units.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 September 2006Worldwide

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Description adapted from its source, CC BY-SA 4.0.