Ludography
79/100
Players67 ratings
88/100
Critics3 reviews
Patapon cover

2007 · SCE Japan Studio · Real-time strategy · Rhythm

Patapon

PlayStation exclusive

Set among a variety of colorful 2D backgrounds, Patapon unfolds through more than 30 missions with more than 20 different environments, where players are tasked with outfitting the Patapon army, collecting resources, and using strategy to grow the tribe into a devastating fighting force. Incorporating various button-timed drumbeats in real-time to control the Patapons, players will strategically traverse through each environment, battling enemies each step of the way. The game presents a variety of warrior types such as archers, infantry, cavalry, and more that players can unlock, along with a wide selection of more than 100 weapon and shield upgrades, allowing players to customize their forces throughout the funky adventure.

Released
20 December 2007
Platforms
PlayStation PortablePlayStation Vita
Genres
Real-time strategyRhythmStrategy
Developers
SCE Japan StudioPyramid
Publishers
Sony Computer Entertainment
Modes
Single-player
Perspective
Side view
Themes
ActionComedy

About

Patapon is a 2007 rhythm video game developed by Pyramid and Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable. The game's unique genre was described to be a combination of rhythm and strategy. Its concept and design were conceived when game designer Hiroyuki Kotani discovered the Patapon designs from French artist Rolito's personal website. The name Patapon was created by Rolito and was inspired by an old French song for children.

Kotani chose the name because it sounded similar to marching and drumming. The game was released in Japan in December 2007 and in February 2008 in North America and Europe.

Keywords

  • minigames
  • cooking
  • side-scrolling
  • abstract
  • day/night cycle
  • boss fight
  • digital distribution
  • music and rhythm
  • anthropomorphism
  • bow and arrow
  • non-humanoid protagonist
  • original soundtrack release

Media

The articlegameplay, story, development, reception

Gameplay

In Patapon, the player takes the role of a deity worshipped by an anthropomorphic eye-ball army known as Patapons. The Patapon village named "Patapolis" serves as the main hub, allowing the player to revive fallen troops, select missions, and play minigames. Before each mission, the player can choose up to three different units for battle with the banner-wielding Hatapon as the leader of the units. There are eight possible units to choose from: The shield and sword-wielding Tatepons, the spear-wielding Yaripons, the bow and arrow-wielding Yumipons, the cavalry lance-wielding Kibapons, the heavy club-wielding Dekapons, bird-riding Toripons (only in Patapon 2), magic-wielding Mahopons (only in Patapon 2 onwards), and Tuba-wielding Megapons. Each unit can have a maximum of three or six troops depending on the type of Patapon.

During missions, the player can command the Patapons by inputting specific sequences using the face buttons on the PSP, each representing a drum. These sequences can command the tribe to move forward, attack, defend, and other actions. A pulsating border signals the player at what rhythm to input the commands. Successfully entering a proper sequence in sync with the rhythm will lead the tribe into a "Fever" increasing their attack and defensive bonuses.

Story

Patapon follows the tribe of the eponymous eyeball-like creatures, Patapons. In the distant past, the Patapons were a flourishing nation led by their deity, the Mighty Patapon, on a journey to Earthend to gaze upon an enigmatic object known as "IT". The Patapons at one point were banished to the desolate frontier by their sworn enemy of similar eyeball-like creatures known as the Zigotons. The game begins with the Mighty Patapon reuniting with the banner-wielding Hatapon.

The Mighty Patapon is led back to the remnants of the tribe to resume their journey to Earthend. The Patapon face large enemies throughout their travels and re-encounter the Zigoton empire. The Zigoton general, Gong the Hawkeye, challenged the Patapons multiple times by provoking them using Patapon hostages and eventually having a final duel. Shortly before his death, Gong reveals to them that the Zigotons have their version of the prophecy foretelling that the world will fall into chaos when the Patapons gaze at "IT".

Development

Patapon was developed by Pyramid, produced by Japan Studio, and designed by Hiroyuki Kotani. The game was originally announced on June 11, 2007, during the E3 2007 press conference. The designs for the Patapons were created in 2002 by French artist Rolito and were featured on his personal website in 2004. When Kotani discovered their design, he envisioned the creatures marching into battle and chose to create a video game entirely based on their design.

Kotani contacted Rolito through a representative group known as Interlink in 2005 and recruited him to develop the game using the Patapon characters. Rolito was tasked with creating a fictional universe for the characters. The development team would provide drafts and be evaluated by Rolito. Once approved, Rolito would provide the final design.

Reception

Patapon received "generally favorable reviews" according to review aggregator website Metacritic. IGN's Jeff Hayes considers Patapon, "not only one of the best rhythm games ever released, it's also one of the best titles for the PSP." GameSpot reviewer Justin Calvert gave Patapon cited its excellent art design and innovative gameplay. com noted its understated strategic depth despite the game's faults.

Game Informer reviewer Bryan Vore praised the game, calling it "an extremely absorbing gameplay experience". Vore further commended the variety of minigames and missions and noted how it prevented it from becoming a repetitive endeavor. GamePro's Cameron Lewis appreciated the depth of the gameplay, in particular on subtle markers and hidden objects which he deemed vital to progressing the game. Eurogamer reviewer Dave McCarthy praised the gameplay, calling it hypnotic and trance-like and not too complicated to control.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable20 December 2007Japan · Europe 22 February 2008 · North America 26 February 2008 · Australia 28 February 2008
PlayStation VitaUnreleased

Editions and related releases

Remastered as
Patapon ReplayPatapon Remastered

Games like this

Collections2 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.