Ludography
63/100
Players51 ratings
72/100
Critics3 reviews

Where to get it

Perfect Dark Zero cover

2005 · Rare Ltd. · Action · First-person shooter

Perfect Dark Zero

Xbox exclusive

The Xbox 360 prequel to Rare's Nintendo 64 hit, Perfect Dark. Players once again slip into the role of Joanna Dark and fight their way through a twisting sci-fi storyline. The franchise's staple multiplayer mode returns, this time with full online support.

Released
17 November 2005
Platforms
Xbox 360
Genres
ActionFirst-person shooterShooterTactical
Developers
Rare Ltd.
Publishers
Xbox Game Studios
Series
Perfect Dark
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionThrillerStealth
Country
United Kingdom
Age ratings
CLASS_IND 16PEGI 16ESRB MGRAC 19+CERO CACB MA 15+
Languages
Chinese (Traditional), English, English (UK), French, German, Italian, Japanese, Korean, Spanish (Mexico), Spanish (Spain)

About

Perfect Dark Zero is a first-person shooter developed by Rare and published by Microsoft Game Studios. It was released as a launch title for the Xbox 360 video game console in 2005. The game is part of the Perfect Dark series and a prequel to the original Perfect Dark. The story of the game follows Joanna Dark, a bounty hunter working with her father and a computer hacker, as she joins the Carrington Institute agency to prevent a rival corporation from gaining possession of an ancient artifact which endows individuals with superhuman powers.

Perfect Dark Zero features a campaign mode consisting of 14 missions that can be played solo or co-operatively, and a multiplayer mode where a maximum of 32 players can compete against each other in numerous types of deathmatch and objective-based games. Both the co-operative and multiplayer modes support split screen, system link, and the Xbox Live online service. The game was under development for five years and was originally intended to be released for the GameCube and later the Xbox. During development, several intended features were canceled so that the game could meet the Xbox 360 launch.

›Story

Set in an alternate near-future where powerful corporations hold enormous influence, this prequel follows the early career of bounty hunter Joanna Dark. Working alongside her father and a skilled computer hacker, she takes on a job that pulls her into a deadly contest between rival corporations. At the center of it is an ancient artifact said to grant those who control it superhuman abilities. To keep it out of the wrong hands, Joanna joins forces with the Carrington Institute and sets out to stop the ruthless dataDyne corporation.

Keywords

  • prequel
  • death
  • run and gun
  • futuristic
  • female protagonist
  • espionage
  • achievements
  • online
  • artificial intelligence
  • capture the flag
  • snow
  • no jumping

Media

The articlegameplay, story, development, reception

Gameplay

Perfect Dark Zero is a first-person shooter where players control the player character mostly from a first-person perspective. The combat features mechanics such as an evasive dodge roll and a cover system in which the gameplay switches to a third-person perspective, allowing the player to aim strategically without taking damage and be more aware of the surroundings. Players cannot jump but have the ability to automatically climb obstacles as long as they can reasonably reach them. It is also possible to climb ladders.

When doing so the camera shifts into a third-person perspective. The player has a certain amount of health which decreases when attacked by enemies. The health can recharge a bit if the player steps out of the line of fire for a few seconds, but it may not necessarily refill completely depending on how much damage the player took.

Story

Perfect Dark Zero is set in an alternate 2020, where a large percentage of the world is controlled by corporations. The most notable of these are dataDyne, headed by Zhang Li, and the Carrington Institute, headed by Daniel Carrington. The player is cast as Joanna Dark, a bounty hunter working with her father Jack and computer hacker Chandra Sekhar. The team is after Nathan Zeigler, an independent researcher who has been captured by a Hong Kong triad leader named Killian.

Joanna and her father rescue Zeigler, but Killian manages to escape. Zeigler explains that Killian was trying to obtain his research, which contains information about a dangerous weapon. As Zeigler refuses to go anywhere without his research, Joanna is sent to retrieve it from a case in a nearby safe house. Zeigler then takes a device called a neurodrive from the case and uses it to implant his research data into Jack's mind.

Development

Development of Perfect Dark Zero began on the GameCube with a very small team of roughly ten people. At the time, Nintendo had a 49% stake in Rare, making the company a Nintendo second-party developer. According to lead designer Chris Tilston, "it was basically prototyping, finding out where we could go and how we could get there". When Rare was purchased by Microsoft in 2002, the project was transferred to the Xbox console and the game's multiplayer mode was redesigned for Xbox Live online play.

Tilston revealed that at one point they got to 50 players online simultaneously, but the graphics "just couldn't handle it". Since the initial version of the game pushed the original Xbox hardware "pretty hard", the project was ultimately transferred to the Xbox successor, the Xbox 360. Tilston revealed that the original Xbox version was "about 12 months away" from completion when the shift occurred.

Reception

Perfect Dark Zero received generally positive reviews from critics. Writing for GameSpot, Greg Kasavin felt that Perfect Dark Zero "champions the Xbox 360 with its excellent assortment of single and multiplayer game types, as well as its incredible good looks and dynamic, intense action". He concluded that the game "delivers just about everything you could hope for from a first-person shooter". Charles Onyett of IGN praised the game's replay value, but also criticised single-player aspects such as the weak artificial intelligence of enemies, commenting that "they never display any advanced assault tactics".

The graphics were highlighted positively. Kasavin was impressed with the amount of lighting and motion blur effects, and noted that the "excellent character animation helps make the guns feel as powerful as they look". Bryn Williams of GameSpy considered the graphics as a "stunning look at what the 360 hardware is capable of", but also admitted that the animation "is a little too slow and sometimes creates an unwelcome sense of cartoonishness". IGN credited the attractive gun models, explosions, and sprawling vistas, but felt that some areas such as the South American Ruins can unnecessarily look too shiny. The game's audio was said to feature "heavy-hitting weapon effects [and] fantastic, moody soundtrack that gives each mission its own pulsing rhythms".

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 36017 November 2005North America · Europe 2 December 2005 · Japan 10 December 2005 · Australia 26 March 2006

Editions and related releases

Included in
Rare Replay
Built on it
Perfect Dark Zero Recomp
Editions
Perfect Dark Zero: Collector's Edition

In the same series

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Description adapted from its source, CC BY-SA 4.0.