Ludography
83/100
Players9 ratings
80/100
Critics1 review
Pikmin 2 cover

2009 · Port · Nintendo Entertainment Analysis & Development · Adventure · Light gun shooter

Pikmin 2

Nintendo exclusivePort

Captain Olimar has returned to marshall new colors of Pikmin in a wild, open-ended adventure—and this time, he's brought an assistant. The company he works for is going bankrupt and, to save it, Olimar has come to salvage the treasure buried below the surface of the planet. His company's debt is a whopping 10,000 Pokos.

Released
12 March 2009
Platforms
GameCubeNintendo SwitchWiiWii U
Genres
AdventureLight gun shooterReal-time strategy
Developers
Nintendo Entertainment Analysis & Development
Publishers
Nintendo
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Age ratings
PEGI 3ESRB ECERO AUSK 0CLASS_IND LACB PG
Languages
English, French, German, Italian, Japanese, Spanish (Spain)

About

Pikmin 2 is a 2004 real-time strategy puzzle video game developed and published by Nintendo for the GameCube. It is the direct sequel to the 2001 game Pikmin and the second game in the Pikmin series. In the game, Captain Olimar returns to the Pikmin planet to collect valuable treasure after learning that the company he works for—Hocotate Freight—is on the verge of bankruptcy.

Like its predecessor, Pikmin 2 focuses on exploring an unknown planet's surface from a microscopic perspective, where the player directs the Pikmin to perform various tasks, such as destroying obstacles, defeating enemies, and retrieving objects. It introduces new gameplay mechanics, including the ability to control two different leaders at once and the addition of new Pikmin types.

Keywords

  • exploration
  • micromanagement
  • loot gathering
  • tiny protagonist

Media

Pikmin 2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

Pikmin 2 expands on the gameplay introduced in its predecessor, Pikmin. The player controls both Captain Olimar and Louie from a third-person microscopic perspective to retrieve treasures (which consist of human waste such as scrap metal and broken toys) from the surface of an unknown planet (called the "distant planet"). The gameplay focuses on leading and directing a horde of plant-like creatures called Pikmin to accomplish this mission. The Pikmin follow behind Olimar and/or Louie as they move around the field.

The player can quickly throw individual Pikmin at enemies and obstacles, where they automatically engage in combat, destroying obstacles, or building bridges. The player can also direct the entire mob (or a subdivision) to swarm and attack enemies en masse. Because the player controls two leaders simultaneously, they can have the leaders separate with their own Pikmin hordes to complete multiple tasks at once. While the player can amass a limitless number of Pikmin, only up to 100 Pikmin are allowed on the field at any time.

Story

After the events of Pikmin, Captain Olimar returns to his home planet Hocotate. He learns from his employer (a space transport company) that his co-worker, Louie, lost a shipment of luxury carrots to a "space rabbit". The company is forced to take out a large loan to cover the loss, and immediately sells Olimar's ship. When Olimar drops a bottle cap he brought home as a souvenir, an intelligent company ship appraises it as considerably valuable. The company president orders Olimar and Louie to take this ship to the planet where the treasure was found, and collect more of it to save the company.

Olimar and Louie crash land and are separated, but are reunited with the support of the local pikmin. While collecting valuables, they encounter white and purple varieties of pikmin, which Olimar had not encountered before. Louie's crew notes indicate that he is only interested in cooking and eating the alien flora and fauna.

Development

In December 2002 a year following the release of Pikmin, game designer Shigeru Miyamoto confirmed a sequel to be in development. Development took about two and a half years; the original plan was to release it in Autumn 2003, but the team chose to delay it by six months to make further changes and revisions. Pikmin 2 was directed both by Shigefumi Hino, who focused on the graphics design, and Masamichi Abe, who focused on the game design. Miyamoto and Takashi Tezuka served as producers.

Hajime Wakai composed the game soundtrack, while Kazumi Totaka served as the sound director; "Totaka's Song" is hidden twice in the game as an Easter egg. The 30-day time limit imposed in the original Pikmin was removed in order to allow players to explore the game world at a leisurely pace, which in turn increased the overall length of the game. Cooperative two-player gameplay within the main single player game was experimented, but it was found that it imposed limits on the overall game design. Multiplayer was thus relegated to a separate game mode.

Reception

Pikmin 2 received critical acclaim, gaining an aggregate score of 89.44% on GameRankings based on 58 reviews, and an aggregate score of 90 on Metacritic based on 54 reviews. GameSpot named it the best GameCube game of August 2004. The February 2006 issue of Nintendo Power rated the game as the 47th best game made on a Nintendo System in its Top 200 Games list, and was also rated 29th on Official Nintendo Magazine's 100 greatest Nintendo games of all time. GamePro labeled it one of the top five GameCube games. In 2020, IGN placed the game at #6 on their list of "the top 20 GameCube games of all time".

Many critics considered the title to be superior to its predecessor Pikmin, expressing that Pikmin 2 addressed many problems or issues seen in the original game. The removal of the 30-day time limit originally used was applauded by many critics for increasing the game's longevity, though Nintendo World Report had mixed opinions, feeling that the lack of urgency might encourage players to be "lazy." The addition of a separate multiplayer mode was praised, though the lack of LAN online-play was a disappointment to some.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii12 March 2009Japan · Europe 24 April 2009 · Australia 14 May 2009 · North America 10 June 2012
Wii UDigital Compatibility Release15 December 2016Europe · North America 30 March 2017 · Japan 21 June 2017

Editions and related releases

Part of
Pikmin 2
Port of
New Play Control! Pikmin 2

Games like this

Collections12 collections

Years

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Description adapted from its source, CC BY-SA 4.0.