
More scores
- GameFAQsTough
- 3.59/5
- Player reviews
- 91% positive12 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac
- Price
- US$7.99
Where to get it

1992 · New World Computing · Adventure · Role-playing
Planet's Edge
The discovery of an alien craft entering our solar system causes quite a stir. When the small craft is accidentally fired upon, it creates a strange electromagnetic effect that envelops the Earth, causing it to disappear. While its gravity remains, the physical Earth simply isn't there. The moonbase, surviving on scrounged resources and manpower, builds an interstellar ship. A team of four specialists is then sent into deep space to find unique parts for the construction of the Centauri Drive, a machine that the moonbase scientists hope will cause a reverse effect.
- Released
- 1992
- Platforms
- FM TownsMS-DOSWindowsmacOS
- Genres
- AdventureRole-playingScienceSimulationStrategy
- Developers
- New World Computing
- Publishers
- New World Computing
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Science fiction
- Country
- United States
- Languages
- English
- Time to beat
- 55hmain story
- Composers
- George Sanger
About
Planet's Edge is a 1992 space science fiction role-playing video game developed by New World Computing with Eric Hyman as the lead designer. The game's plot centers on investigating the sudden disappearance of planet Earth, by venturing out into the universe from a Moon base. There are two main play modes: real-time exploration and combat using various spacecraft, and turn-based exploration, problem solving, and combat on the surface of dozens of planets. The game features a variety of objects, weapons, and missions, though it lacks any detailed experience or stats system for the four characters the player controls.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The game begins on Moonbase with the player in command of a spaceship crewed by a four-member scientific team. Here the player has the options of allocating available resources to the construction of new spaceships, weapons or other items, or of cloning crew members. Cloning randomly changes the statistical values assigned to the attributes and skills of the four team members commanded by the player; it does not change their identities. These statistics remain constant throughout the game unless the team members are subsequently re-cloned.
Once a spaceship has been outfitted and launched, the player controls it in real-time from an overhead, third-person, perspective by issuing commands to team members selected from a menu. The ship can travel from one planetary system to another and can be maneuvered into orbit around various planets. Some planets have useful resources which can be mined from orbit or locations to which the four member team can beam down. Along the way, other alien spaceships may be encountered.
Story
Just prior to the start of the game, a mysterious alien spaceship approaches the Earth to conduct an experiment which goes terribly wrong and causes the Earth to disappear into a wormhole trap. A scientific research team based on the Moon determines that the only way to bring the Earth and all its inhabitants back involves recreating this failed experiment, but experimental apparatus, called the Centauri Drive, has been destroyed in this accident. Nonetheless, Moonbase scientists are able to salvage enough technology from the wrecked alien craft to construct their own rudimentary spaceship. A four-member scientific team commanded by the player is put together to find and obtain the parts necessary to rebuild the Centauri Drive and thereby save the Earth. This is the primary goal of the game.
The story begins in the Solar System, but the fictional setting encompasses over a hundred stars and their associated planets and civilizations in the surrounding galaxy. The game world divides the interstellar space surrounding the Sun into eight sectors characterized by particular alien civilizations possessing varying degrees of technological sophistication. Each of the eight sectors is associated with a particular subplot which must be solved in order to gain access to each of the eight pieces necessary to complete the construction of the Centauri Drive.
Development
This game evolved from an effort to develop a computer adaptation of Star Fleet Battles. Following Neal Hallford's work on Tunnels & Trolls: Crusaders of Khazan, he was promoted to designer by New World Computing founder Jon Van Caneghem and was tasked with beginning development on both Planet's Edge and Might and Magic III: Isles of Terra. However, Ron Bolinger was later brought in to complete the design of Might and Magic III so that Hallford could focus his efforts on Planet's Edge's story, dialogue and game maps.
Reception
In the July 1992 issue of Computer Gaming World, reviewer Chris Lombardi referred to Planet's Edge as a "solid, charming game with a few lumps in the dough". He commended its "rich story, good play balance and many hours of game play", but also drew attention to a few bugs in the game mechanics and shortcomings in the game's graphics and user interface. In another review published in PC Magazine, Barry Brenesal is generally positive about the game, but considers its "single weak element" to be its handling of ground character movement. On planetary excursions, team members often become separated when the party is traveling through doors or corridors with multiple paths.
Reviewer Scott A. , declared the game to be a "minor masterpiece of size, imagination, and diversity of play" marred by a "few rough spots" including "a clumsy, limited character interface" for controlling team members during planetary exploration. The game was also reviewed in 1992 in Dragon #182 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- New World Computing BundleRetro First Friday Collection #3
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Description adapted from its source, CC BY-SA 4.0.
