Ludography
74/100
Players22 ratings
70/100
Critics2 reviews

Where to get it

Planetary Annihilation cover

2014 · Planetary Annihilation Inc · Real-time strategy · Strategy

Planetary Annihilation

Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action. Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses.

Released
5 September 2014
Platforms
LinuxWindowsmacOS
Genres
Real-time strategyStrategy
Developers
Planetary Annihilation IncUber Entertainment
Publishers
Planetary Annihilation Inc
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fictionWarfare
Engine
Custom built engine

About

Planetary Annihilation is a real-time strategy PC game originally developed by Uber Entertainment, whose staff included several video game industry veterans who worked on Total Annihilation and Supreme Commander. The game was released in 2014, and the stand-alone expansion Planetary Annihilation: Titans was released in 2015.

Since 2018, Planetary Annihilation Inc. maintains development of both Planetary Annihilation and Planetary Annihilation: Titans via ongoing content additions and balance changes.

Keywords

  • space simulation
  • space combat
  • space strategy
  • space mining
  • mech
  • steam
  • tank
  • base building
  • cross-platform multiplayer
  • crowdfunding - kickstarter
  • airplane
  • crowdfunding

Media

The articlegameplay, story, development, reception

Gameplay

In interviews with PC Gamer and Joystiq, lead developer Jon Mavor explained that the scale and pacing of Planetary Annihilation varies greatly. Matches can be as short as 30-minute skirmishes between two players or extend into long battles spanning multiple worlds with many participants. Although the team aimed to support 40-player matches, this feature was not available at launch.

The game is set across procedurally generated planetary systems containing planets, moons, asteroids and gas giants. Each celestial body has different terrain, biomes and resource distribution. Players can establish control over multiple worlds, defend their holdings or use asteroids and moons as weapons by moving them into enemy planets. Entire planets can also be destroyed through special structures, and matches often involve managing multiple fronts across several worlds.

Development

Jon Mavor wrote the graphics engine for Total Annihilation and was also the lead programmer on Supreme Commander. The game's art style was created by Steve Thompson, who also previously worked on Total Annihilation and Supreme Commander. Voice actor John Patrick Lowrie, who did all the narrations for Total Annihilation, did the narrations for Planetary Annihilation as well.

According to Mavor, while game visualization began in May 2012, three months prior to the game's public announcement, the game concept itself had been in development for approximately three years by that time. Additionally, the server and game engine technologies that would underpin the game had been in development for several years prior to the game's public reveal, with some of the server technology having already made its way into PlayFab, Uber Entertainment's back-end server network.

Reception

Planetary Annihilation received a mixed reception upon release. The game was praised for its ambitious concept, but criticized for playability and overall incompleteness. Rock, Paper, Shotgun's Brendan Caldwell writes: "Planetary Annihilation is a slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd". PC Gamer's Emanuel Maiberg, experiencing hard to learn gameplay unaided by proper tutorials and disrupted by technical issues, states: "I know there's a great, massive RTS beneath all these issues.

I've seen glimpses of it when everything works correctly, but at the moment I can't recommend Planetary Annihilation without a warning that it's bound to disappoint and frustrate, even if you do teach yourself to play it". IGN's Rob Zacny summarizes: "A cool idea about robot armies battling across an entire solar system breaks apart when the realities of controlling multiple worlds at the same time set in".

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS5 September 2014Worldwide
Windows5 September 2014Worldwide
Linux5 September 2014Worldwide

Editions and related releases

Standalone expansions
Planetary Annihilation: Titans

Games like this

Collections3 collections

Platform libraries

Years

Genres

Description adapted from its source, CC BY-SA 4.0.