Ludography
Porsche Challenge cover

1997 · London Studio · Racing

Porsche Challenge

PlayStation exclusive

Open-road racing in its purest form. Designed exclusively with Porsche, and modeled to their exact specifications. Everything you need to test your instincts for the open road. 4 racing environments (USA, Japan, Stuttgart, Alpine) with over 20 track combinations. Even race at Stuttgart -Porsche's official test track.

Released
30 June 1997
Platforms
PlayStation
Genres
Racing
Developers
London Studio
Publishers
Sony Interactive Entertainment
Modes
MultiplayerSingle-player
Perspective
First personThird person
Country
United Kingdom
Age ratings
USK 0ESRB E
Languages
English, French, German, Italian, Spanish (Spain), Spanish, Japanese

About

Porsche Challenge is a 1997 racing video game developed and published by Sony Computer Entertainment for the PlayStation. The player and computer-controlled cars in the game consist of Porsche Boxsters. The game received a mixed critical reception.

Keywords

  • licensed game
  • greatest hits
  • promo vhs
  • playstation underground

Media

The articlegameplay, story, development, reception

Gameplay

Players choose one of a selection of Porsche Boxsters before a race. Each car has a different driver and each driver has a different personality. The drivers can comment on how other drivers drive and their relationship with the other drivers can affect this as well. Usually they say how bad the other drivers are and how they are better.

There are three types of races for each track:

Development

Development on Porsche Challenge began in 1995 at Sony Computer Entertainment Europe. Sony made a license agreement with Porsche, who allowed the game designers to work with its employees in order to accurately model the Boxster's appearance and performance. Each of the six drivers were individually motion captured to create their own distinctive animations.

As is common in the racing genre, Porsche Challenge was programmed with a "catch-up AI", which causes AI-controlled cars to drive faster and more skillfully when a player car is ahead of them than when they are in the lead.

Reception

Porsche Challenge received an average score of 73% at GameRankings, based on an aggregate of 12 reviews. In August 1998, the game earned a "Platinum" award from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland.

Though most critics concluded that Porsche Challenge is a competent title which falls far short of greatness, otherwise reactions to the game varied widely and sometimes contradicted each other. For example, while Next Generation, Game Revolution, and Dean Hager of Electronic Gaming Monthly praised the car's handling as indistinguishable from driving a real Porsche boxster, GamePro, Glenn Rubenstein of GameSpot, and Hager's co-reviewer Kraig Kujawa all contended that the realism of the handling makes the racing frustrating and less enjoyable. Where Hager found the characters "goofy" and opined that they should have been gotten rid of, and GamePro said that the selection of characters has no impact on the gameplay, Next Generation, one of the few publications to give Porsche Challenge a positive recommendation, asserted that "The presence of six different drivers, each with a unique driving style, takes care of the problem of having just one kind of car."

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation15 August 1997North America · Europe 15 September 1997 · Japan 25 September 1997

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStationSCES-00409Europe—
SCES-00409-TEurope—
SCPS-45117Japan—
SIPS-60016Japan—
SCUS-94187North America—

Box artone per regional release we hold art for

Games like this

Collections3 collections

Genres

Platform libraries

Description adapted from its source, CC BY-SA 4.0.