Ludography
74/100
Players13 ratings
More scores
Metacritic usersuser score
69/100
GameFAQsTough
3.81/5
Player reviews
92% positive63 reviews
Runs on
Windows, Mac, Linux
Price
US$9.99

Where to get it

PowerSlave cover

1996 · Lobotomy Software · First-person shooter · Science

PowerSlave

In this first-person shooter, you assume the role of an armed forces specialist dispatched to probe unusual occurrences in the ancient Egyptian city of Karnak. As you delve into the investigation, you discover that alien invaders, with a proclivity for mummifying humans alive, have seized control of the city. Your mission is to navigate through progressively challenging levels, contending with an extraordinary cast of adversaries, to complete the game.

Released
31 October 1996
Platforms
LinuxMS-DOSPlayStationSega SaturnWindowsmacOS
Genres
First-person shooterScienceShooterStrategy
Developers
Lobotomy Software
Publishers
Playmates Toys
Modes
Single-player
Perspective
First person
Themes
ActionFantasyScience fictionEducational
Engine
Build
Country
United States
Age ratings
ESRB M
Languages
English
Time to beat
7hmain story12hcompletionist

About

PowerSlave, known as Exhumed in Europe and 1999 AD: Resurrection of the Pharaoh in Japan, is a 1996 first-person shooter game developed by Lobotomy Software and published by Playmates Interactive Entertainment in North America, and BMG Interactive in Europe and Japan. It was released in North America, Europe and Japan, for the Sega Saturn, PlayStation, and MS-DOS over the course of a year from late 1996 to late 1997. The MS-DOS version of PowerSlave was added to the GOG store on November 19, 2020.

Developed by Nightdive Studios in partnership with Throwback Entertainment, an enhanced port for the PC and modern consoles combining elements of the Saturn and PlayStation versions, PowerSlave Exhumed, was announced on August 14, 2021, and released on February 10, 2022.

›Story

PowerSlave is set in and around the ancient Egyptian city of Karnak in the late 20th century. The city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak, to uncover the source of this trouble. However, on the journey there, the player's helicopter is shot down and the player barely escapes. The player is sent in to the valley as the hero to save Karnak and the World.

The player finds himself battling hordes of extraterrestrial insectoid beings known as the Kilmaat, as well as their various minions, which include mummies, Anubis soldiers, scorpions, and evil spirits. The player's course of action is directed by the spirit of King Ramses, whose mummy was exhumed from its tomb by the Kilmaat, who seek to resurrect him and use his powers to control the world.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Gameplay in both the original PC version and console versions follows the first-person shooter gameplay. This includes elements from the genre, such as health refills and a selection of different weapons, are present.

In both the console version and remastered versions, PowerSlave Exhumed, the game was described as having a more Metroidvania-like design. as the player obtains new weapons and ancient artifacts over the course of the game, providing them with abilities that allow them to explore previously unreachable areas, all of which are connected with an overworld map. Such abilities include being able to jump higher, levitate, breathe underwater, walk in lava and walk through force fields.

Story

PowerSlave is set in and around the ancient Egyptian city of Karnak in the late 20th century. The city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak, to uncover the source of this trouble. However, on the journey there, the player's helicopter is shot down and the player barely escapes. The player is sent in to the valley as the hero to save Karnak and the World.

The player must battle hordes of extraterrestrial insectoid beings known as the Kilmaat, as well as their various minions, which include mummies, Anubis soldiers, scorpions, and evil spirits. The player's course of action is directed by the spirit of King Ramses, whose mummy was exhumed from its tomb by the Kilmaat, who seek to resurrect him and use his powers to control the world. The game's mid-game boss is the god Set.

Development

PowerSlave was Lobotomy Software's first full game, with development starting in May 1995 for the PC. Lobotomy co-founder Brian McNeely recounted: As work began on the 3D engine, our art and design teams began putting the framework of the game together on paper. We devoted a few weeks to this until we were happy with all of our concepts. At the same time, David Lawson began modifying and adding new features to BREW, our world editing tool.

Paul Schreiber created a tool called PeepShow that we used to set up all of the animations in the game, and Jeff Blazier developed an editor for object placement and ambient lighting. When all of these elements were ready, we started putting it all together to make a game.

Reception

The Saturn version of PowerSlave sharply divided critics. GamePro gave it a perfect 5/5 in every category (graphics, sound, control, and FunFactor) and said its only weak point was that the variety of enemies could have been better. The reviewer found that the Egyptian theme, varied and distinctive scenery, light-sourcing effects, and platforming elements set it apart from other first-person shooters, and concluded, "PowerSlave should wake up some people: This awesome Saturn shooter combines puzzles, pyramids, and pulse-pounding excitement into one tight package, all using the Saturn's processors like no game has before." Rob Bright of Sega Saturn Magazine also bestowed it high praise, calling it "the game to set the standard for the first-person shoot 'em up genre."

He especially complimented the fast pace, light-sourcing effects, need to unlock new areas by acquiring new abilities and revisiting levels, Egyptian scenery, and sound effects. However, the four reviewers of Electronic Gaming Monthly expressed more misgivings; while Shawn Smith hailed it for having more intelligent gameplay and plot than other first-person shooters, Dan Hsu and Sushi-X both said it is too similar to previous "Doom clones" to be of interest. Sushi-X added, "The enemies and traps are a little weak, relying more on your mistakes than your ingenuity." Crispin Boyer agreed that the game lacks originality but felt it was well-executed and enjoyable.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Saturn26 September 1996Europe · Japan 29 November 1996 · North America 31 December 1996
PlayStation28 February 1997North America · Europe 1 April 1997 · Japan 10 July 1997

Editions and related releases

Ported as
PowerSlave
Remastered as
PowerSlave: Exhumed
Built on it
PowerSlavePowerSlave ExhumedPowerSlave: Exhumed

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Licensing

Description adapted from its source, CC BY-SA 4.0.