
- 80/100
- Critics1 review

2008 · CAVE · Rhythm · Visual novel
Princess Debut
Nintendo exclusive
Princess Debut is a rhythm otome game published by Natsume and developed by Cave for the Nintendo DS.
- Released
- 19 June 2008
- Platforms
- Nintendo DS
- Genres
- RhythmVisual novel
- Developers
- CAVE
- Publishers
- CAVE
- Modes
- Single-player
- Themes
- FantasyRomance
- Country
- Japan
- Age ratings
- ESRB E
- Languages
- English, Japanese
About
Princess Debut (お姫さまデビュー, Ohimesama Debyū), known in Europe as Princess Debut: The Royal Ball, is a rhythm otome game published by Natsume Inc. and developed by Cave for the Nintendo DS.
The illustration and package design was done by Kotori Momoyuki, a manga artist serialized in Kodansha's Nakayoshi.
Keywords
- anime
- female protagonist
- parallel worlds
- princess
- touchscreen controlled
- alternate costumes
- multiple routes
- dating sim
Media
The articlegameplay, story, development, reception
Story
Princess Debut opens with the player character speaking to a friend of hers. The former laments her boredom and wishes to be whisked away by a prince.
After the two finish their dialogue and the player character arrives home, a girl and a creature come out of her closet. When asked about her identity, this girl responds that she is the same person as the player character, but from another world, known as the Flower Kingdom. Further, she explains that she is a princess there and that she will soon be required to dance at the prestigious Ball of Saint-Lyon. However, because the Princess lacks both talent and taste for dancing, she wants the player character to go in her stead.
Development
Princess Debut is the first game to be commissioned directly by Natsume Inc. in the United States, as opposed to the development originating in Japan. Natsume Inc.'s president, Hiro Maekawa, conceptualized the idea of a game targeted towards a young female demographic prior, but was unable to find a development partner to create it with. Eventually, Maekawa would meet up with Cave, a company best known for their shoot 'em ups, and learned that they shared a similar idea, thus making them a fit for Natsume Inc. to realize the game's vision through.
Reception
Princess Debut received "average" reviews according to the review aggregation website Metacritic. IGN criticized the game for its slow pacing and repetitive nature, stating that "After the initial hump of slow progression players can go through the story to get over a dozen different endings, which will take forever." In Japan, Famitsu gave it a score of two sevens and two sixes for a total of 26 out of 40.
Releases by platformdates and regions as published
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.
