The articlegameplay, story, development, reception
Gameplay
C. Pro-Am is a racing video game in which a player races a radio-controlled car against three opponents around a track from an overhead isometric perspective. The horizontal control pad buttons steer left or right, and the other buttons accelerate, fire weapons, and pause the game. Across 32 tracks, the top three of four racers qualify for each next race or reach a game over.
Two continues can restart the previous race, losing all points. Each track gives a trophy, and a high score yields larger "High Score Trophies", leading up to the "Super Trophy".
Reception
Worldwide, 2.3 million copies of R.C. Pro-Am were sold. This unqualified success made Rare into a major developer for the Nintendo Entertainment System.
Computer Gaming World called it "a compelling, innovating approach to car racing video games". Bill Kunkel found that it was distinguished from earlier racing games such as Sega's Enduro Racer, Nintendo's Mach Rider, and Atari's Pole Position by going from a more standard "pseudo-first-person" view to an isometric perspective. He praised its simplicity and controls, comparing them to that of an actual radio-controlled car. He criticized its lack of a two-player feature and for the instruction booklet's vagueness.










