Ludography
74/100
Players19 ratings
79/100
Critics4 reviews
Rabbids Channel cover

2009 · Action-adventure · Adventure

Rabbids Channel

Nintendo console exclusive

A comedy adventure. To the moon or bust! The Rabbids need stuff...lots of stuff! So grab everything you can and help the Rabbids build a pile to the moon.

Released
1 November 2009
Platforms
Nintendo DSWiiWindows
Genres
Action-adventureAdventurePlatformerPuzzle
Developers
—
Publishers
—
Series
Raving Rabbids
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Comedy
Country
France
Age ratings
ESRB E10+USK 0ACB GPEGI 7CERO A
Languages
Danish, Dutch, English, French, German, Italian, Spanish (Spain), Swedish

About

Rabbids Go Home (French: The Lapins Crétins: La Grosse Aventure) is an action-adventure video game developed and published by Ubisoft for the Wii and Nintendo DS. The game was released in North America on November 3, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A modified, shorter version of the game was ported to Microsoft Windows and released in Russia and Poland.

Rabbids Go Home is the fourth installment in the Rabbids series of video games and takes place after the events of Rayman Raving Rabbids: TV Party (2008), and is the first title in the series without Rayman, unlike majority other games in the series, and Rabbids Go Home is not a collection of mini games, but a full-fledged platformer. The game's plot centers on the efforts of the titular Rabbids to collect as many human objects as they can and create a huge pile high enough to reach the Moon, all the while avoiding the extermination attempts by the "Verminators", who wish to gain back the stuff the Rabbids have stolen.

Keywords

  • nintendo wi-fi connection

Media

The articlegameplay, story, development, reception

Gameplay

Wii version

The player controls a team of newlyweds Rabbids on a rampage pushing a shopping cart. The goal of the game is to go to human places (including but not limited to malls, hospitals and airports) to collect as much stuff as possible during each level and help the Rabbids build a pile high enough to reach the Moon. In each level, there is enough stuff to grow the pile by 1,000 feet. The minimum requirement for completing a level is to collect the "Xtra Large Stuff" and carry it to the toilet at the end of the level.

Story

TV Party concluded with the Rabbids invading the world of television, which serves as a bridge to Rabbids Go Home, where the Rabbids become bored of Earth and decide to build a pile of junk to reach the moon, following their failure and previous schemes of capturing Rayman. On the outskirts of a bustling city set in Earth, a family of Rabbids hang around in a junkyard, bored of partying, and want to go home. The problem is, they don't even know where they came from. The rabbids see the moon and believe it is their home.

They gather the human objects and fit them all into the shopping cart, transfer all of the stuff they have found through the sewage system via a series of toilets and add the stuff to their growing pile, which becomes higher as the game progresses. Eventually, the humans revolt against the Rabbids and become "Verminators" in a bid to exterminate the Rabbids and retrieve their stolen stuff.

Development

Rabbids Go Home underwent three years of development before its release following the completion of Rayman Raving Rabbids: TV Party, A coherant and authentic storyline was needed to keep the Rabbids fresh and conserve their variety in the context of an adventure game. The development team evaluated the Rabbids as representing "emotions pushed to the extreme" and created the human characters to be the exact opposite: "[They] mull over all their decisions, their emotions in-check. Their organs have atrophied. They have nearly forgotten that they have a body or a heart, and can barely handle those."

Jacques Exertier stated that the meeting between the two opposing characters is an allegory of the "internal debates we have with ourselves each time we make a decision" and that much of the comedic situations in the game stem from the meeting of the two archetypes. The setting of Rabbids Go Home was visually inspired by the period between 1945 and 1975, during which there was an explosion in mass consumption. The visuals were based on simple colors and geometric shapes rather than photorealism to create a caricaturized image of its "uptight humans with their sterile places and normalized urban planning". Ubisoft Montpellier created a proprietary game engine, LyN, specifically for and alongside Rabbids Go Home.

Reception

The Wii version of Rabbids Go Home received generally favorable reviews from critics. Pedro Hernandez of Nintendo World Report praised the game's "inventive" uses for the Wii Remote, "easy-to-get-into" gameplay, "deep" Rabbid customization modes, "great" soundtrack and "incredible" sense of humor, but noted the redundancy of the gameplay and inconsistent framerate as weak points. NGamer UK concluded that "the Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun."

GamesMaster UK described the game as "witty, energetic and hugely entertaining, even if it isn't particularly smart." Matt Casamassina of IGN stated that the game was "far more inspired and ambitious" than Rayman Raving Rabbids and said that the title "at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing." Chris Scullion of Official Nintendo Magazine UK considered Rabbids Go Home to be "the funniest game on the Wii" and commented positively on the "tight" controls and "fantastic" soundtrack, but stated that the game was too easy. Aceinet of GameZone praised the game's humor and "ever-changing" gameplay, concluding with a reminder that "games are supposed to be fun and Rabbids Go Home is a fun-filled experience that shouldn't be missed regardless of the score."

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii1 November 2009North America · Australia 5 November 2009 · Europe 6 November 2009 · Japan 26 November 2009

Editions and related releases

Ported as
Rabbids Go HomeRabbids Go Phone
Built on it
Rabbids Go PhoneRabbids Go Home

In the same series

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.