Ludography
Rapid Racer cover

1997 · London Studio · Racing · Sports

Rapid Racer

PlayStation exclusive

There has been a racing game for just about every vehicle - automobile, motorcycle, jet-ski, airplane, you name it. Now, Rapid Racer (Turbo Prop Racing in the United States) lets race speedboats.

Released
14 November 1997
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
RacingSports
Developers
London Studio
Publishers
Sony Interactive Entertainment
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Country
United Kingdom
Age ratings
ESRB ECERO AUSK 0ACB G
Languages
English, Japanese

About

Rapid Racer, known as Turbo Prop Racing in North America, is a racing video game developed and published by Sony Computer Entertainment for the PlayStation. In the game, the player takes control of a motorboat and races around six different tracks. Eventually, all six tracks can be raced in mirrored mode, as well as at night.

By winning championships and completing bonus rounds (unlocked by collecting five yellow icons during a race on the first two-day tracks), players can unlock rewards, which they can use either to upgrade their boat or to unlock a higher-powered one.

Keywords

  • playstation network
  • digital distribution
  • 60 fps on consoles
  • psone classics
  • playstation tv support
  • backwards compatibility
  • promo vhs
  • hot-seat multiplayer

Media

The articlegameplay, story, development, reception

Gameplay

Rapid Racer was one of the first PlayStation games to take full advantage of the DualShock controller; the game allows steering with the analog sticks, and the gamepad vibrates during gameplay. The intensity of the vibrations depends on the type of water the player is in; calm rapids produce low vibrations, while heavier rapids produce high vibrations.

After reaching a certain point in the game, players can unlock the Fractal Generator. This feature allows the player to select from a large number of tracks beyond the normal six. Players can either allow the generator to select a track at random or manually input their own.

Development

Work on Rapid Racer began in 1995 at Sony Computer Entertainment Europe. Six months were spent modelling the physics and behaviour of the water. The European version of the game runs at 50 frames per second, while the North American version runs at 60 frames per second.

The game's soundtrack was composed by Apollo 440 (Loudmouth in Turbo Prop Racing). The game's main theme, "Carrera Rapida" by Apollo 440, was released as a single and on their 1997 album Electro Glide in Blue.

Reception

Rapid Racer received above-average reviews according to the review aggregation website GameRankings. In Japan, where the game was released on 16 July 1998, Famitsu gave it a score of 27 out of 40.

GameSpot criticised the courses for being very narrow and limited, but praised the game's "hip-hop/techno" music, comparing it favourably to that of Wipeout. Edge highlighted the fluid graphics and frame rate, but criticised the unoriginal gameplay and unrealistic boat handling, which can frustrate players. The magazine concluded: "As a technological showcase, Rapid Racer is a truly impressive achievement. As a game in its own right, however, it falls disappointingly short of the expectations aroused by its glorious visuals."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation1 October 1997Europe · North America 16 July 1998 · Japan 16 July 1998
PlayStation PortableDigital Compatibility Release12 August 2009Japan
PlayStation 3Digital Compatibility Release12 August 2009Japan

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Collections3 collections

Genres

Description adapted from its source, CC BY-SA 4.0.