Ludography
70/100
Players11 ratings
56/100
Critics1 review
Rayman Arena cover

2001 · Fighting · Mascot racer

Rayman Arena

Rayman Arena is a party game featuring Rayman. Up to four players can run through race tracks or compete in an arena.

Released
30 November 2001
Platforms
GameCubePlayStation 2PlayStation 3Windows
Genres
FightingMascot racerRacing
Developers
—
Publishers
—
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
ActionFantasyComedyParty
Engine
RenderWare
Country
France
Age ratings
ESRB EACB GUSK 0CLASS_IND 12
Languages
English
Time to beat
13hmain story16hwith extras19hcompletionist

About

Rayman M, known in North America as Rayman Arena, is a party video game developed and published by Ubi Soft. A spin-off of the Rayman series, it features two modes in which players control one of the nine characters.

Rayman M was released in Europe for the PlayStation 2 and Windows and in North America for the GameCube and Xbox. A remake known as Rayman Rush was released for the PlayStation in 2002. Rayman M received mixed reviews from critics, commenting on the game's lack of originality, with Nintendo World Report stating that some have labeled it as a Mario Party-style game. Its remake was criticised for not meeting the original game's quality.

Keywords

  • mascot
  • ps2
  • bink video
  • sudden death
  • ps2 classics

Media

The articlegameplay, story, development, reception

Gameplay

Rayman M contains two modes: racing and battle. Both incorporate platform elements from Rayman 2: The Great Escape. In racing mode, there are two playstyles (Five playstyles in the PC and PlayStation 2 versions only), "Obstacle Racing" and time attack. In "Obstacle Racing", the player races a computer player (or other players in multiplayer mode) for three laps while avoiding twelve different obstacles in each level, players can fire Ice balls (PS2 version only) or grab items (GameCube and Xbox versions only) to hinder their opponents for an advantage to keep up with them/leave them behind in the race.

In time attack, one of the players must reach at a lap as possible to eliminate others if those players don't make it to that same lap on time, once all the players behind are eliminated, the player in the lead will win, players can still use ice balls to stun their opponents in all versions. The PC and PS2 versions contain training, "Lums" and "Popolopoï", which are all Single player only, "Training" mode is where players can practice on any track to become more advance at the game and quit the level whenever they want. "Lums" mode is where the player must collect all the Lums as they can before winning the race while racing with the computers. "Popolopoï" mode is where the player must quickly finish 3 laps of any track as they can before time runs out, players can shoot at Popolopoïs to earn an extra of 5 seconds (or 10 seconds if they shoot at gold Popolopoïs) of time to the time limit.

Development

Rayman M was originally separated into two projects: Rayman Tribe and Rayman Shooting Fish, which would turn into the game's modes. Rayman M was announced in April 2001 for the PlayStation 2. Ubi Soft launched an official website for the game, containing a description of the game's characters, modes, and environments, along with galleries of screenshots from each of the game's version. Danny Ruiz, the band manager of Ubi Soft, said that the game "[promised] to provide gamers a new multiplayer experience while maintaining the production value associated with the Rayman franchise." In 2002, the game's producer Sylvain Constantin said that he wanted to do something serious after the game's development which Constantin was asked to lead the driving team and come up with a new idea because he was a driving game enthusiast.

Rayman Rush is a racing game developed by Ubi Soft Shanghai and published by Ubi Soft. It is a demake of Rayman M for the PlayStation that only features the racing mode. The game had three modes: training mode, where the player can race through levels without opponents or objectives; championship mode, where they race against an opponent; and time attack mode, where they have to finish a level within a set amount of time. Due to the PlayStation's hardware limitations, the game can only support up to two players.

Reception

Rayman M received "mixed or average" reviews, according to the review aggregator website Metacritic. Eurogamer writer Tom Bramwell wrote that he best described the game as "a cross country steeplechase dodgeball simulation" and also wrote that the game seems like "a manic, amazingly enterprising adventure game against the clock", describing it as a racing game that would not make sense. Nintendo World Report writer Michael Cole indicates that most video game series seems to be getting a multiplayer spin-off title which omit Rayman M and some have labelled it as a Mario Party-style game in the past however, the writer thought it isn't the solution. Mike Orlando of Nintendo World Report praised the modes for being fun to play with but criticised that the game was not worthy of purchasing. He compared the racing mode to Mad Dash Racing and Running Wild.

Rayman M has also heavily received criticism. GameSpot's Jeff Gerstmann criticising the Windows version of the game's default controls which the player can configure the keyboard and mouse for race and battle games however, the player can also use a game pad which he described as "the most convenient way to play the game" and the most difficult ways to configure. In addition, he praised the GameCube version that the game fits in nicely with games such as Mad Dash Racing, Running Wild, and Sonic R however, the game doesn't differentiate itself from the other games and create anything new. Brady Fiechter of Play criticise that the game should be call "Rayman Racing" and it was "a multiplayer game with nothing but characters from the Rayman universe running through obstacle courses."

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 230 November 2001Europe · North America 24 September 2002
Windows14 December 2001Europe · North America 24 September 2002
PlayStation 3Digital Compatibility ReleaseUnreleased

Editions and related releases

Included in
Rayman 10th AnniversaryRayman Collectors EditionRayman 3-PackRayman 10th Anniversary CollectionRayman Collection
Ported as
Rayman RushRayman Arena
Built on it
Rayman RushRayman Arena

Games like this

Collections3 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.