
2010 · Racing
Real Racing 2
Real Racing 2 expands the racing grid of its predecessor, with a new range of cars and tracks and a multitude of new options.
- Released
- 16 December 2010
- Platforms
- AndroidWindowsiOSmacOS
- Genres
- Racing
- Developers
- —
- Publishers
- —
- Series
- Real Racing
- Modes
- MultiplayerSingle-player
- Perspective
- First personThird person
- Themes
- Action
- Country
- Australia
- Entry
- #2 in Real Racing
About
Real Racing 2 is a 2010 racing game developed and published by Firemint for iOS, Android, OS X Lion, and Windows Phone 8. It was released on December 16, 2010 for iPhone and iPod Touch, powered by Firemint's own Mint3D engine. A separate iPad version was released on March 11, 2011. On January 11, 2012 Real Racing 2 was confirmed as one of twenty-seven titles to be released on Windows Phone as part of a partnership between Electronic Arts and Nokia.
The game is the sequel to 2009's Real Racing, and the download requires a one-time payment. It was a critical and commercial success, and a further freemium sequel, Real Racing 3, was released in 2013.
Keywords
- achievements
- apple game center
Media
The articlegameplay, story, development, reception
Gameplay
Control in Real Racing 2 is similar to that of its predecessor. The player is given five different control methods from which to choose: Method A features accelerometer steering (tilting the physical device to the left to turn left and to the right to turn right), auto accelerate and manual brake; Method B features accelerometer steering, manual accelerate and manual brake; Method C features a virtual on-screen steering wheel to steer, auto accelerate and manual brake, Method D features a virtual steering wheel to steer, manual accelerate and manual brake; Method E features touch to steer (where the play touches the left side of the touchscreen to turn left, and the right side to turn right), auto accelerate and manual brake. Within each of these options, the player can modify the amount of brake assist and steering assist, as well as selecting to turn on or off "anti-skid". In Methods A and B, the accelerometer sensitivity can also be modified.
When the player begins career mode, they have a choice of purchasing either a Volkswagen Golf GTI Mk6 or a Volvo C30. After purchasing their first car, the player moves on to the "Club Division" race class. The game as a whole is divided into five divisions; "Club Division", State Showdown", "Grand National", "Pro Circuit" and "World Series". Each division is further broken down into numerous individual races.
Reception
Real Racing 2 has received a great deal of critical acclaim, surpassing even that of its predecessor. The iOS version holds aggregate scores of 94 out of 100 on Metacritic based on eighteen reviews.
IGN's Levi Buchanan scored the game 9 out of 10, giving it an "Editor's Choice" award, and writing "Real Racing 2 is without a doubt the best racing game in the App Store today [...] With excellent handling and beautiful visuals, Real Racing 2 lays down a new marker for iPhone sim racers." 5 out of 5, echoing Buchanan in calling it the best racing game on the App Store; "in the racing sim category of the App Store, there really isn't another game that is as impressive as Real Racing 2." The Appera's Daniel Silva claimed it to be the best racing game on the App Store; "Real Racing was the king of racing games on the App Store when it was released, and kept that title until now.
Releases by platformdates and regions as published
Editions and related releases
- Remastered as
- Real Racing 2 HD
- Built on it
- Real Racing 2 HD
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Collections2 collections
Genres
- Racing gamesList › 2010s
Description adapted from its source, CC BY-SA 4.0.


