Ludography
70/100
Players5 ratings

Where to get it

Real Racing 2 cover

2010 · Racing

Real Racing 2

Real Racing 2 expands the racing grid of its predecessor, with a new range of cars and tracks and a multitude of new options.

Released
16 December 2010
Platforms
AndroidWindowsiOSmacOS
Genres
Racing
Developers
—
Publishers
—
Series
Real Racing
Modes
MultiplayerSingle-player
Perspective
First personThird person
Themes
Action
Country
Australia
Entry
#2 in Real Racing

About

Real Racing 2 is a 2010 racing game developed and published by Firemint for iOS, Android, OS X Lion, and Windows Phone 8. It was released on December 16, 2010 for iPhone and iPod Touch, powered by Firemint's own Mint3D engine. A separate iPad version was released on March 11, 2011. On January 11, 2012 Real Racing 2 was confirmed as one of twenty-seven titles to be released on Windows Phone as part of a partnership between Electronic Arts and Nokia.

The game is the sequel to 2009's Real Racing, and the download requires a one-time payment. It was a critical and commercial success, and a further freemium sequel, Real Racing 3, was released in 2013.

Keywords

  • achievements
  • apple game center

Media

The articlegameplay, story, development, reception

Gameplay

Control in Real Racing 2 is similar to that of its predecessor. The player is given five different control methods from which to choose: Method A features accelerometer steering (tilting the physical device to the left to turn left and to the right to turn right), auto accelerate and manual brake; Method B features accelerometer steering, manual accelerate and manual brake; Method C features a virtual on-screen steering wheel to steer, auto accelerate and manual brake, Method D features a virtual steering wheel to steer, manual accelerate and manual brake; Method E features touch to steer (where the play touches the left side of the touchscreen to turn left, and the right side to turn right), auto accelerate and manual brake. Within each of these options, the player can modify the amount of brake assist and steering assist, as well as selecting to turn on or off "anti-skid". In Methods A and B, the accelerometer sensitivity can also be modified.

When the player begins career mode, they have a choice of purchasing either a Volkswagen Golf GTI Mk6 or a Volvo C30. After purchasing their first car, the player moves on to the "Club Division" race class. The game as a whole is divided into five divisions; "Club Division", State Showdown", "Grand National", "Pro Circuit" and "World Series". Each division is further broken down into numerous individual races.

Reception

Real Racing 2 has received a great deal of critical acclaim, surpassing even that of its predecessor. The iOS version holds aggregate scores of 94 out of 100 on Metacritic based on eighteen reviews.

IGN's Levi Buchanan scored the game 9 out of 10, giving it an "Editor's Choice" award, and writing "Real Racing 2 is without a doubt the best racing game in the App Store today [...] With excellent handling and beautiful visuals, Real Racing 2 lays down a new marker for iPhone sim racers." 5 out of 5, echoing Buchanan in calling it the best racing game on the App Store; "in the racing sim category of the App Store, there really isn't another game that is as impressive as Real Racing 2." The Appera's Daniel Silva claimed it to be the best racing game on the App Store; "Real Racing was the king of racing games on the App Store when it was released, and kept that title until now.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS16 December 2010Worldwide
Android15 December 2011Worldwide
macOS22 December 2011Worldwide
Windows22 May 2013Worldwide

Editions and related releases

Remastered as
Real Racing 2 HD
Built on it
Real Racing 2 HD

In the same series

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Collections2 collections

Description adapted from its source, CC BY-SA 4.0.