Ludography
78/100
Players12 ratings
More scores
Metacritic usersuser score
73/100
GameFAQsTough
3.28/5
Player reviews
78% positive6,854 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$29.99

Where to get it

RFactor 2 cover

2012 · Image Space Incorporated · Racing · Simulation

RFactor 2

rFactor 2 is a realistic, easily extendable racing simulation that offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. It features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. You can race against both AI and other drivers in multi-player mode.

Released
10 January 2012
Platforms
Windows
Genres
RacingSimulationSports
Developers
Image Space IncorporatedStudio 397
Publishers
Image Space Incorporated
Series
rFactor
Modes
Co-opMultiplayerSingle-player
Perspective
First personThird personVirtual Reality
Country
United States
Age ratings
ESRB EPEGI 3
Languages
English
Time to beat
42hmain story104hcompletionist

About

rFactor 2 is a 2013 computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development. Much of its source code is derived from rFactor Pro, which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers.

rFactor 2 is designed to simulate any type of multi-wheeled vehicle of any era, including four-wheeled and six-wheeled vehicles with either two or four steered wheels. It features advanced physics, suspension, and tire model.

Players say

Media

The articlegameplay, story, development, reception

Development

The public first became aware that the development of rFactor 2 was underway when Gjon Camaj of Image Space Incorporated posted WIP in-game screenshots on Twitter in early March 2009. Later that month, he revealed more details about the upcoming simulator alongside additional in-game screenshots. In October 2010, Camaj revealed in an extensive interview plans for including licensed content, a new reworked UI, inclusion of dynamic weather, new innovative dynamic racing surface technology, improvements to the AI logic, and a new force feedback system with lower input lag and much faster and more direct steering rack forces, similar to the popular third party developed RealFeel plug-in for rFactor.

By December 2011, more features were confirmed to be included in the then-upcoming open beta, including rain, wet/dry track transitions, dynamic track elements (groove/marbles), new tire model, new physics, and a new collision model. The first open beta (Test Build 49) was released on January 10, 2012. After the December 2012 release (Update 10, Build 134) Test Build 49 has been out of beta since early 2013, and the official Steam store page retrospectively listed it as released on March 28, 2013 (which corresponds to build 198).

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows12 November 2015Worldwide

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Description adapted from its source, CC BY-SA 4.0.