Ludography
Robopon cover

1998 · Hudson Soft · Adventure · Role-playing

Robopon

Nintendo exclusive

Robopon are robotic creatures that inhabit the planet alongside humans. They can be captured and trained to battle other Robopon. You have just inherited Robopon Dispatching Company from your grandfather, but the business is failing. To start earning a profit, you must become the greatest Robopon master in the world.

Released
4 December 1998
Platforms
Game Boy Color
Genres
AdventureRole-playing
Developers
Hudson Soft
Publishers
Hudson Soft
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Science fiction
Country
Japan
Age ratings
ESRB E
Languages
English, Japanese

About

Robot Ponkottsu, commonly abbreviated as Robopon, is a role-playing video game for the Game Boy Color. It focuses on a boy and his adventures on an island with his robotic Robopon friends, while collecting and battling other Robopon. Players could exchange data wirelessly over infrared using "GB Kiss" features built into the cartridge.

The game was initially split between two versions, Robot Ponkottsu Sun Version and Robot Ponkottsu Star Version, which were published by Hudson Soft in 1998. An expanded version with additional features, Robot Ponkottsu Moon Version, was released the following year, alongside the limited edition Robot Ponkottsu Comic BomBom Special Version, which features art based on the concurrently-running Robopon manga. Only Robopon Sun Version was localized into English, being published by Atlus in North America in December 2000.

›Story

Within Robopon Sun, Star, and Moon versions, the player assumes the role of a child named Cody, whose grandpa is retiring and gives him the family business, a Robopon Dispatching Company. Cody travels around Porombo Island collecting Robopon and battling against the "Legend 7", the top-ranked Robopon collectors on the island. Each time Cody successfully beats one of the Legend 7, he takes his or her place in the ranking system.

Keywords

  • super game boy enhancement
  • nintendo 64 transfer pak
  • gb kiss support

Media

The articlegameplay, story, development, reception

Gameplay

Gameplay revolves around collecting, software upgrading, equipment swapping, and battling robotic characters called Robopon in a similar manner to the Pokémon game series. Robopon can be found in the wild and captured using magnets. To power up the Robopon, the player can add software and parts to them. Parts have varying amounts of space to store software and determine what sort of attacks the Robopon can use.

For example, a Robopon can have an "Armgun" or a "Punch" part, and its software can add one of 12 elemental attributes to the attacks, such as "Fire", "Thunder", "Holy", or "Sky". Furthermore, software can be added onto other parts, creating more powerful additions. For example, by equipping a "Thunder" software to a "Punch" part, the Robopon is able to use "Thunderpunch". ".

Story

The player assumes the role of a child named Cody, whose grandpa is retiring and gives him the family business, a Robopon dispatching company. Cody travels around Porombo Island collecting Robopon and battling against the "Legend 7", the top-ranked Robopon collectors on the island. Each time Cody successfully beats one of the Legend 7, he takes his or her place in the ranking system.

Reception

In Famitsu, all four reviewers said the game was similar to Pokémon, with one saying it was a rip-off of the game while others believed it was still enjoyable despite its derivativeness. One reviewer complimented the use of the infrared remote while another said it was not used enough within the game. Craig Harris of IGN said Sun was a decent game, but played like a clone of Pokémon. Nintendo Power's reviewers called Sun "an unabashed Pokémon knock-off", lamenting the game's unoriginality. Ethan Einhorn of Electronic Gaming Monthly called it "the best Pokémon clone yet", but wished it had innovated on the Pokémon gameplay formula more, believing the GB Kiss features were "superfluous".

Legacy

A 3D Robopon game, Robot Ponkottsu 64: Nanatsu no Umi no Caramel, was released in Japan for the Nintendo 64 on the same day as Moon Version. Players could transfer select Robopon between the GBC games and the N64 game using the Transfer Pak.

A sequel was released in Japan in 2001 for the Game Boy Advance, which was split between two versions like the original game: Robopon 2 Cross Version and Robopon 2 Ring Version. It features several gameplay changes from the original game, including the addition of four-on-four Robopon battles. Both versions were released in North America in 2002.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Boy Color4 December 1998Japan · North America 4 December 2000

Editions and related releases

Expanded editions
Robot Ponkottsu: Moon Version
Built on it
Robot Ponkottsu: Moon Version

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.