Rocket Factory
1992 · Simulation
Rocket Factory
The player has the ability to create a rocket by defining the nose, fins, payload, and engine of their rocket. They can even create a custom paint job. The rocket can then be launched to determine its maximum altitude. There is also an option called Cloud Chaser, where the player is given a desired height for their rocket's trajectory, and they must try to create a rocket that meets this requirement. Bonus points are awarded based upon the payload attached.
- Released
- 31 December 1992
- Platforms
- Apple II
- Genres
- Simulation
- Developers
- —
- Publishers
- —
- Themes
- Educational
Releases by platformdates and regions as published
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Added from the IGDB catalog; not on any collection yet.