Ludography

1992 · Simulation

Rocket Factory

The player has the ability to create a rocket by defining the nose, fins, payload, and engine of their rocket. They can even create a custom paint job. The rocket can then be launched to determine its maximum altitude. There is also an option called Cloud Chaser, where the player is given a desired height for their rocket's trajectory, and they must try to create a rocket that meets this requirement. Bonus points are awarded based upon the payload attached.

Released
31 December 1992
Platforms
Apple II
Genres
Simulation
Developers
—
Publishers
—
Themes
Educational

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1992North America

Games like this

Added from the IGDB catalog; not on any collection yet.